Dark Blood Medium Pulse Laser Battery

Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.

  • fitting
  • 126000

    Powergrid Usage

  • 0

    Cpu Usage

  • shield
  • 100000

    Shield Capacity

  • 5000000

    Shield Recharge Time

  • armor
  • 1500000

    Armor Hitpoints

  • structure
  • 4 m³

    Capacity

  • 100000000 kg

    Mass

  • 1000m³ packaged

    Volume

  • 100000

    Structure Hitpoints

  • targeting
  • 500000

    Maximum Targeting Range

  • 1

    Maximum Locked Targets

  • 200

    Radar Sensor Strength

  • 200

    Ladar Sensor Strength

  • 200

    Magnetometric Sensor Strength

  • 200

    Gravimetric Sensor Strength

  • 12000

    Signature Radius

  • 90

    Scan Resolution

  • miscellaneous
  • 7880

    Rate Of Fire

  • 79500

    Optimal Range

  • 44

    Damage Modifier

  • Large

    Charge Size

  • 90000

    Activation Proximity

  • 21000

    Accuracy Falloff

  • 0.0254717

    Weapon Accuracy Score

  • 5000

    Anchoring Delay

  • 86

    Used With (Charge Group)

  • 125

    Signature Resolution

  • 5000

    Unanchoring Delay

  • 120000

    Onlining Delay

  • 1

    Crystals Take Damage

  • 5000

    Minimum Anchoring Distance From Starbase Shield

  • 1

    Player Controllable

  • z 2 000 000.00

    Base Price

  • blueprint
  • Dark Blood Medium Pulse Laser Battery Blueprint

  • manufacturing
  • base materials
  • 9 089

    Tritanium

  • 2 786

    Pyerite

  • 2 827

    Mexallon

  • 14

    Isogen

  • 1

    Nocxium

  • 22

    Megacyte

  • 1

    Broadcast Node

  • 1

    Self-Harmonizing Power Core

  • extra materials and skills
  • 10

    Megacyte

  • I

    Industry

  • 1

    Medium Pulse Laser Battery

  • reprocessing
  • material/mineral
  • 9 089

    Tritanium

  • 2 786

    Pyerite

  • 2 827

    Mexallon

  • 14

    Isogen

  • 1

    Nocxium

  • 22

    Megacyte

  • other
  • 1

    Uniformity

  • 0.001

    Incapacitation Ratio

  • 458

    Gfx Turret Id

  • 1

    Required Skill 1Level

  • 79500

    Fly Range

  • 0.5

    Reaction Factor

  • 7500

    Attack Delay Min

  • 30000

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.75

    Armor Uniformity

  • 1

    Structure Uniformity

  • 60000

    Target Switch Delay

  • 5

    Ammo Capacity

  • 1

    Disallow Offensive Modifiers

  • 4

    Meta Group Id

  • 11320

    Type Color Scheme

  • 1

    Fighter Ability Anti Capital Missile Resistance