Large Remote Armor Repairer II

This module uses nano-assemblers to repair damage done to the armor of the Target ship.

  • fitting
  • 660

    Powergrid Usage

  • 48

    Cpu Usage

  • structure
  • 20 kg

    Mass

  • 25m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 365

    Activation Cost

  • 14400

    Optimal Range

  • 6000

    Activation Time / Duration

  • 512

    Armor Hitpoints Repaired

  • 2

    Tech Level

  • 5

    Meta Level

  • -15

    Overload Duration Bonus

  • 2

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 4200

    Effectiveness Falloff

  • z 31 244.00

    Base Price

  • blueprint
  • Large Remote Armor Repairer II Blueprint

  • manufacturing
  • base materials
  • 4 318

    Tritanium

  • 3 256

    Pyerite

  • 1

    Mexallon

  • 12

    Robotics

  • 8

    Morphite

  • 6

    Nanoelectrical Microprocessor

  • extra materials and skills
  • V

    Industry

  • 8

    Robotics

  • 1

    Large Remote Armor Repairer I

  • I

    Nanite Engineering

  • I

    Mechanical Engineering

  • 1

    R.A.M.- Armor/Hull Tech

  • reprocessing
  • material/mineral
  • 4 318

    Tritanium

  • 3 256

    Pyerite

  • 1

    Mexallon

  • 8

    Morphite

  • commodity/construction components
  • 6

    Nanoelectrical Microprocessor

  • other
  • 4

    Required Skill 1Level

  • 0.01

    Heat Absorbtion Rate Modifier