Heavy Assault Missile Launcher II

A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.

  • fitting
  • 113

    Powergrid Usage

  • 50

    Cpu Usage

  • structure
  • 0.99 m³

    Capacity

  • 10m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 6400

    Rate Of Fire

  • 1

    Charges Per Cycle

  • 2

    Tech Level

  • 772

    Used With (Charge Group)

  • 654

    Used With (Charge Group)

  • 1158

    Used With (Charge Group)

  • 5

    Meta Level

  • -15

    Overload Rate Of Fire Bonus

  • 1

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 10000

    Reload Time

  • z 174 120.00

    Base Price

  • blueprint
  • Heavy Assault Missile Launcher II Blueprint

  • manufacturing
  • base materials
  • 3 258

    Tritanium

  • 2 926

    Pyerite

  • 7

    Nocxium

  • 4

    Zydrine

  • 6

    Robotics

  • 6

    Morphite

  • 3

    Quantum Microprocessor

  • extra materials and skills
  • V

    Industry

  • 4

    Robotics

  • II

    Rocket Science

  • I

    Mechanical Engineering

  • 1

    R.A.M.- Weapon Tech

  • 2

    Quantum Microprocessor

  • 1

    Heavy Assault Missile Launcher I

  • reprocessing
  • material/mineral
  • 3 258

    Tritanium

  • 2 926

    Pyerite

  • 7

    Nocxium

  • 4

    Zydrine

  • 6

    Morphite

  • commodity/construction components
  • 3

    Quantum Microprocessor

  • other
  • 1

    Slots

  • 4

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 0.02

    Heat Absorbtion Rate Modifier

  • 11325

    Type Color Scheme