Torpedo Launcher II

A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.

  • fitting
  • 1838

    Powergrid Usage

  • 88

    Cpu Usage

  • structure
  • 2 m³

    Capacity

  • 20m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 14400

    Rate Of Fire

  • 1

    Charges Per Cycle

  • 2

    Tech Level

  • 657

    Used With (Charge Group)

  • 89

    Used With (Charge Group)

  • 5

    Meta Level

  • -15

    Overload Rate Of Fire Bonus

  • 2.1

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 10000

    Reload Time

  • z 655 792.00

    Base Price

  • blueprint
  • Torpedo Launcher II Blueprint

  • manufacturing
  • base materials
  • 122

    Tritanium

  • 1 342

    Pyerite

  • 9

    Nocxium

  • 4

    Zydrine

  • 22

    Megacyte

  • 24

    Robotics

  • 24

    Morphite

  • 24

    Quantum Microprocessor

  • extra materials and skills
  • 1

    Torpedo Launcher I

  • V

    Industry

  • 16

    Robotics

  • III

    Rocket Science

  • I

    Mechanical Engineering

  • 1

    R.A.M.- Weapon Tech

  • 16

    Quantum Microprocessor

  • reprocessing
  • material/mineral
  • 122

    Tritanium

  • 1 342

    Pyerite

  • 9

    Nocxium

  • 4

    Zydrine

  • 22

    Megacyte

  • 24

    Morphite

  • commodity/construction components
  • 24

    Quantum Microprocessor

  • other
  • 1

    Slots

  • 4

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 50

    Hidden Launcher Damage Bonus

  • 0.02

    Heat Absorbtion Rate Modifier

  • 11325

    Type Color Scheme