Heavy Missile Launcher II

Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.

  • fitting
  • 105

    Powergrid Usage

  • 55

    Cpu Usage

  • structure
  • 1.2 m³

    Capacity

  • 10m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 12000

    Rate Of Fire

  • 1

    Charges Per Cycle

  • 2

    Tech Level

  • 385

    Used With (Charge Group)

  • 395

    Used With (Charge Group)

  • 1158

    Used With (Charge Group)

  • 655

    Used With (Charge Group)

  • 5

    Meta Level

  • -15

    Overload Rate Of Fire Bonus

  • 1.8

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 10000

    Reload Time

  • z 167 560.00

    Base Price

  • blueprint
  • Heavy Missile Launcher II Blueprint

  • manufacturing
  • base materials
  • 3 258

    Tritanium

  • 2 926

    Pyerite

  • 107

    Mexallon

  • 6

    Robotics

  • 6

    Morphite

  • 3

    Quantum Microprocessor

  • extra materials and skills
  • 1

    Heavy Missile Launcher I

  • V

    Industry

  • 4

    Robotics

  • II

    Rocket Science

  • I

    Mechanical Engineering

  • 1

    R.A.M.- Weapon Tech

  • 2

    Quantum Microprocessor

  • reprocessing
  • material/mineral
  • 3 258

    Tritanium

  • 2 926

    Pyerite

  • 107

    Mexallon

  • 6

    Morphite

  • commodity/construction components
  • 3

    Quantum Microprocessor

  • other
  • 1

    Slots

  • 4

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 0.02

    Heat Absorbtion Rate Modifier

  • 11325

    Type Color Scheme