Light Missile Launcher II

Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.

  • fitting
  • 7

    Powergrid Usage

  • 24

    Cpu Usage

  • structure
  • 0.795 m³

    Capacity

  • 5m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 12800

    Rate Of Fire

  • 1

    Charges Per Cycle

  • 2

    Tech Level

  • 384

    Used With (Charge Group)

  • 394

    Used With (Charge Group)

  • 88

    Used With (Charge Group)

  • 653

    Used With (Charge Group)

  • 5

    Meta Level

  • -15

    Overload Rate Of Fire Bonus

  • 3.2

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 10000

    Reload Time

  • z 72 806.00

    Base Price

  • blueprint
  • Light Missile Launcher II Blueprint

  • manufacturing
  • base materials
  • 471

    Tritanium

  • 716

    Pyerite

  • 3

    Robotics

  • 3

    Morphite

  • 6

    Quantum Microprocessor

  • extra materials and skills
  • 1

    Light Missile Launcher I

  • V

    Industry

  • 2

    Robotics

  • I

    Rocket Science

  • I

    Mechanical Engineering

  • 1

    R.A.M.- Weapon Tech

  • 4

    Quantum Microprocessor

  • reprocessing
  • material/mineral
  • 471

    Tritanium

  • 716

    Pyerite

  • 3

    Morphite

  • commodity/construction components
  • 6

    Quantum Microprocessor

  • other
  • 1

    Slots

  • 3

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 0.02

    Heat Absorbtion Rate Modifier

  • 11325

    Type Color Scheme