Hel

Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design.

Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.

Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.
-Unknown Hel designer

  • fitting
  • 650000

    Powergrid Output

  • 5

    Low Slots

  • 7

    Medium Slots

  • 6

    High Slots

  • 950

    Cpu Output

  • 0

    Launcher Hardpoints

  • 0

    Turret Hardpoints

  • 400

    Calibration

  • 3

    Upgrade Hardpoints

  • shield
  • 490000

    Shield Capacity

  • 1

    Shield Em Damage Resistance

  • 0.5

    Shield Explosive Damage Resistance

  • 0.6

    Shield Kinetic Damage Resistance

  • 0.8

    Shield Thermal Damage Resistance

  • 20000000

    Shield Recharge Time

  • armor
  • 300000

    Armor Hitpoints

  • 0.4

    Armor Em Damage Resistance

  • 0.9

    Armor Explosive Damage Resistance

  • 0.75

    Armor Kinetic Damage Resistance

  • 0.65

    Armor Thermal Damage Resistance

  • structure
  • 1720 m³

    Capacity

  • 1650000000 kg

    Mass

  • 51000000m³ packaged

    Volume

  • 220000

    Structure Hitpoints

  • 85

    Maximum Velocity

  • 0.035

    Inertia Modifier

  • capacitor
  • 4880000

    Capacitor Recharge Time

  • 78000

    Capacitor Capacity

  • targeting
  • 4750000

    Maximum Targeting Range

  • 14

    Maximum Locked Targets

  • 146

    Ladar Sensor Strength

  • 18640

    Signature Radius

  • 70

    Scan Resolution

  • miscellaneous
  • 1

    Tech Level

  • 5000

    Maximum Operational Distance

  • 10

    Maximum Concurrent Operational Users

  • 1000000000

    Theoretical Maximum Targeting Range

  • 1

    Onboard Jump Drive

  • 17889

    Jump Drive Fuel Need

  • 2.5

    Maximum Jump Range

  • 1500

    Jump Drive Consumption Amount

  • 0.95

    Jump Drive Capacitor Need

  • 2500000

    Ship Maintenance Bay Capacity

  • 50000

    Fleet Hangar Capacity

  • Capital

    Rig Size

  • 5000

    Fuel Bay Capacity

  • 1

    Capital Sized Vessel

  • 1

    Disallow In High Sec

  • 1

    Capacitor Warfare Resistance

  • 100000

    Fighter Hanger Capacity

  • 0.5

    Sensor Warfare Resistance

  • 1

    Weapon Disruption Resistance

  • 1

    Target Painter Resistance

  • 0.5

    Stasis Webifier Resistance

  • 1

    Remote Logistics Impedance

  • 0.5

    Remote Electronic Assistance Impedance

  • 5

    Fighter Squadron Launch Tubes

  • 3

    Light Fighter Squadron Limit

  • 2

    Support Fighter Squadron Limit

  • 3

    Heavy Fighter Squadrons Limit

  • z 14 331 507 600.00

    Base Price

  • blueprint
  • Hel Blueprint

  • Required Skills
  • Capital Ships I
    • Advanced Spaceship Command V
      • Spaceship Command V
  • Minmatar Carrier I
    • Capital Ships IV
      • Advanced Spaceship Command V
        • Spaceship Command V
    • Minmatar Battleship III
      • Spaceship Command IV
      • Minmatar Battlecruiser III
        • Spaceship Command III
        • Minmatar Cruiser III
          • Spaceship Command II
          • Minmatar Destroyer III
            • Minmatar Frigate III
              • Spaceship Command I
    • Drone Interfacing V
      • Drones V
    • Jump Fuel Conservation IV
      • Jump Drive Operation III
        • Navigation V
        • Warp Drive Operation V
          • Navigation I
        • Science V
    • Jump Drive Calibration III
      • Jump Drive Operation V
        • Navigation V
        • Warp Drive Operation V
          • Navigation I
        • Science V
  • manufacturing
  • base materials
  • 222

    Capital Propulsion Engine

  • 83

    Capital Sensor Cluster

  • 111

    Capital Armor Plates

  • 28

    Capital Capacitor Battery

  • 167

    Capital Power Generator

  • 167

    Capital Shield Emitter

  • 222

    Capital Jump Drive

  • 583

    Capital Drone Bay

  • 83

    Capital Computer System

  • 56

    Capital Construction Parts

  • 222

    Capital Ship Maintenance Bay

  • 222

    Capital Corporate Hangar Bay

  • extra materials and skills
  • IV

    Capital Ship Construction

  • reprocessing
  • commodity/capital construction components
  • 222

    Capital Propulsion Engine

  • 83

    Capital Sensor Cluster

  • 111

    Capital Armor Plates

  • 28

    Capital Capacitor Battery

  • 167

    Capital Power Generator

  • 167

    Capital Shield Emitter

  • 222

    Capital Jump Drive

  • 583

    Capital Drone Bay

  • 83

    Capital Computer System

  • 56

    Capital Construction Parts

  • 222

    Capital Ship Maintenance Bay

  • 222

    Capital Corporate Hangar Bay

  • other
  • 0

    Damage

  • 0

    Power Load

  • 1

    Power To Speed

  • 0

    Warp Factor

  • 0

    Cpu Load

  • 6750

    Scan Speed

  • 0

    Warp Scramble Status

  • 16777215

    Main Color

  • 150

    Max Passengers

  • 1

    Uniformity

  • 1.38E-8

    Warp Capacitor Need

  • 397

    Propulsion Graphic Id

  • 397

    Gfx Booster Id

  • 1

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 0.75

    Shield Uniformity

  • 0.75

    Armor Uniformity

  • 1

    Structure Uniformity

  • 0

    Meta Level

  • 100

    Ship Bonus Pirate Faction

  • 1

    Advanced Agility

  • 300000

    Jump Drive Duration

  • 1

    Advanced Capital Agility

  • 1

    Has Ship Maintenance Bay

  • 1

    Has Fleet Hangars

  • 100

    Heat Capacity Hi

  • 0.01

    Heat Dissipation Rate Hi

  • 0.01

    Heat Dissipation Rate Med

  • 0.01

    Heat Dissipation Rate Low

  • 100

    Heat Capacity Med

  • 100

    Heat Capacity Low

  • 0.35

    Heat Generation Multiplier

  • -5

    Jump Harmonics

  • 0.79

    Heat Attenuation Med

  • 7000

    Fw Lp Kill

  • 11342

    Type Color Scheme

  • 0

    Gate Scramble Status

  • 5

    Entosis Duration Multiplier

  • 1

    Fighter Ability Anti Capital Missile Resistance

  • 2

    Ship Bonus Role 1

  • 400

    Ship Bonus Role 2

  • 10

    Ship Bonus Supercarrier M1

  • 5

    Ship Bonus Supercarrier M2

  • -5

    Ship Bonus Supercarrier M3

  • -5

    Ship Bonus Supercarrier M4

  • 2

    Ship Bonus Supercarrier M5

  • 1

    Fighter Ability Kamikaze Resistance