650mm Medium 'Jolt' Artillery I

A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

  • fitting
  • 162

    Powergrid Usage

  • 23

    Cpu Usage

  • structure
  • 0.5 m³

    Capacity

  • 125 kg

    Mass

  • 10m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 11475

    Rate Of Fire

  • 16100

    Optimal Range

  • 1

    Charges Per Cycle

  • 5.08

    Damage Modifier

  • Medium

    Charge Size

  • 19250

    Accuracy Falloff

  • 8.352

    Weapon Accuracy Score

  • 1

    Tech Level

  • 83

    Used With (Charge Group)

  • 40000

    Signature Resolution

  • 6

    Meta Level

  • -15

    Overload Rate Of Fire Bonus

  • 1.9

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 10000

    Reload Time

  • z 120 000.00

    Base Price

  • blueprint
  • 650mm Medium 'Jolt' Artillery I Blueprint

  • manufacturing
  • base materials
  • 9 089

    Tritanium

  • 2 786

    Pyerite

  • 2 827

    Mexallon

  • 14

    Isogen

  • 1

    Nocxium

  • 1

    Electric Conduit

  • 7

    Construction Alloy

  • 1

    Angel Standard Trigger Mechanism

  • extra materials and skills
  • V

    Industry

  • 1

    Cryptic Symmetry

  • 2

    Cryptic Augmentation

  • 1

    Electric Conduit

  • 6

    Construction Alloy

  • 1

    Angel Standard Trigger Mechanism

  • III

    Minmatar Encryption Methods

  • reprocessing
  • material/mineral
  • 9 089

    Tritanium

  • 2 786

    Pyerite

  • 2 827

    Mexallon

  • 14

    Isogen

  • 1

    Nocxium

  • commodity/materials and compounds
  • 1

    Electric Conduit

  • 7

    Construction Alloy

  • commodity/artifacts and prototypes
  • 1

    Angel Standard Trigger Mechanism

  • other
  • 0

    Capacitor Need

  • 1

    Slots

  • 0

    Accuracy Bonus

  • 1

    Required Skill 1Level

  • 3

    Required Skill 2Level

  • 0

    Republic Fleet Bonus Multiplier

  • 0.01

    Heat Absorbtion Rate Modifier

  • 3

    Meta Group Id

  • 11341

    Type Color Scheme