Tracking Disruptor II

Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

  • fitting
  • 1

    Powergrid Usage

  • 48

    Cpu Usage

  • structure
  • 1 m³

    Capacity

  • 5m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 18

    Activation Cost

  • 48000

    Optimal Range

  • 10000

    Activation Time / Duration

  • Small

    Charge Size

  • -17.19

    Falloff Bonus

  • -17.19

    Optimal Range Bonus

  • 2

    Tech Level

  • 909

    Used With (Charge Group)

  • 5

    Meta Level

  • -17.19

    Tracking Speed Bonus

  • 3.4

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 20

    Overload Effectiveness Bonus

  • 24000

    Effectiveness Falloff

  • z 205 296.00

    Base Price

  • blueprint
  • Tracking Disruptor II Blueprint

  • manufacturing
  • base materials
  • 716

    Tritanium

  • 154

    Pyerite

  • 370

    Mexallon

  • 3

    Isogen

  • 4

    Megacyte

  • 8

    Transmitter

  • 14

    Miniature Electronics

  • 8

    Morphite

  • 6

    Magnetometric Sensor Cluster

  • 5

    Photon Microprocessor

  • extra materials and skills
  • 1

    Tracking Disruptor I

  • V

    Industry

  • 5

    Transmitter

  • 9

    Miniature Electronics

  • I

    Electromagnetic Physics

  • I

    Electronic Engineering

  • 1

    R.A.M.- Electronics

  • 4

    Magnetometric Sensor Cluster

  • 3

    Photon Microprocessor

  • reprocessing
  • material/mineral
  • 716

    Tritanium

  • 154

    Pyerite

  • 370

    Mexallon

  • 3

    Isogen

  • 4

    Megacyte

  • 8

    Morphite

  • commodity/construction components
  • 6

    Magnetometric Sensor Cluster

  • 5

    Photon Microprocessor

  • other
  • 4

    Required Skill 1Level

  • 0.02

    Heat Absorbtion Rate Modifier