Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.
Powergrid Output
Low Slots
Medium Slots
High Slots
Cpu Output
Launcher Hardpoints
Turret Hardpoints
Calibration
Upgrade Hardpoints
Shield Capacity
Shield Em Damage Resistance
Shield Explosive Damage Resistance
Shield Kinetic Damage Resistance
Shield Thermal Damage Resistance
Shield Recharge Time
Armor Hitpoints
Armor Em Damage Resistance
Armor Explosive Damage Resistance
Armor Kinetic Damage Resistance
Armor Thermal Damage Resistance
Capacity
Mass
Volume
Structure Hitpoints
Maximum Velocity
Inertia Modifier
Capacitor Recharge Time
Capacitor Capacity
Ladar Sensor Strength
Signature Radius
Cpu Need Bonus
Tech Level
Rig Size
Capital Sized Vessel
Jump Fatigue Multiplier
Base Price
Damage
Power Load
Power To Speed
Warp Factor
Cpu Load
Scan Speed
Main Color
Max Passengers
Uniformity
Warp Capacitor Need
Propulsion Graphic Id
Gfx Booster Id
Required Skill 1Level
Required Skill 2Level
Shield Uniformity
Armor Uniformity
Structure Uniformity
Meta Level
Can Use Cargo In Space
Advanced Agility
Freighter Bonus M1
Freighter Bonus M2
Heat Capacity Hi
Heat Dissipation Rate Hi
Heat Dissipation Rate Med
Heat Dissipation Rate Low
Heat Capacity Med
Heat Capacity Low
Heat Generation Multiplier
Heat Attenuation Med
Fw Lp Kill
Type Color Scheme
Fighter Ability Anti Capital Missile Resistance