Cruise Missile Launcher II

A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.

  • fitting
  • 1513

    Powergrid Usage

  • 66

    Cpu Usage

  • structure
  • 1.35 m³

    Capacity

  • 20m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 16540

    Rate Of Fire

  • 1

    Charges Per Cycle

  • 2

    Tech Level

  • 386

    Used With (Charge Group)

  • 396

    Used With (Charge Group)

  • 656

    Used With (Charge Group)

  • 5

    Meta Level

  • -15

    Overload Rate Of Fire Bonus

  • 1.9

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 10000

    Reload Time

  • z 342 262.00

    Base Price

  • blueprint
  • Cruise Missile Launcher II Blueprint

  • manufacturing
  • base materials
  • 92

    Tritanium

  • 1 007

    Pyerite

  • 7

    Nocxium

  • 4

    Zydrine

  • 18

    Megacyte

  • 12

    Robotics

  • 12

    Morphite

  • 12

    Quantum Microprocessor

  • extra materials and skills
  • V

    Industry

  • 8

    Robotics

  • III

    Rocket Science

  • I

    Mechanical Engineering

  • 1

    R.A.M.- Weapon Tech

  • 8

    Quantum Microprocessor

  • 1

    Cruise Missile Launcher I

  • reprocessing
  • material/mineral
  • 92

    Tritanium

  • 1 007

    Pyerite

  • 7

    Nocxium

  • 4

    Zydrine

  • 18

    Megacyte

  • 12

    Morphite

  • commodity/construction components
  • 12

    Quantum Microprocessor

  • other
  • 1

    Slots

  • 1

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 0.02

    Heat Absorbtion Rate Modifier

  • 11325

    Type Color Scheme