ECCM Projector II

ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

  • fitting
  • 1

    Powergrid Usage

  • 55

    Cpu Usage

  • structure
  • 5m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 22

    Activation Cost

  • 24000

    Optimal Range

  • 10000

    Activation Time / Duration

  • 48000

    Accuracy Falloff

  • 2

    Tech Level

  • 5

    Meta Level

  • 120

    Gravimetric Strength

  • 120

    Ladar Strength

  • 120

    Magnetometric Strength

  • 120

    Radar Strength

  • 3.4

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 30

    Overload Eccm Bonus

  • blueprint
  • ECCM Projector II Blueprint

  • manufacturing
  • base materials
  • 5 662

    Tritanium

  • 3 998

    Pyerite

  • 34

    Mexallon

  • 45

    Transmitter

  • 15

    Miniature Electronics

  • 15

    Morphite

  • 8

    Nanomechanical Microprocessor

  • 8

    Quantum Microprocessor

  • 8

    Photon Microprocessor

  • extra materials and skills
  • 1

    ECCM Projector I

  • V

    Industry

  • 30

    Transmitter

  • 10

    Miniature Electronics

  • 5

    Morphite

  • I

    Electromagnetic Physics

  • I

    Electronic Engineering

  • 1

    R.A.M.- Electronics

  • 5

    Nanomechanical Microprocessor

  • 5

    Quantum Microprocessor

  • 5

    Photon Microprocessor

  • reprocessing
  • material/mineral
  • 5 662

    Tritanium

  • 3 998

    Pyerite

  • 34

    Mexallon

  • 15

    Morphite

  • commodity/construction components
  • 8

    Nanomechanical Microprocessor

  • 8

    Quantum Microprocessor

  • 8

    Photon Microprocessor

  • other
  • 4

    Required Skill 1Level

  • 0.02

    Heat Absorbtion Rate Modifier