Ship Scanner II

Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.

  • fitting
  • 1

    Powergrid Usage

  • 17

    Cpu Usage

  • structure
  • 5m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 5

    Activation Cost

  • 1500

    Activation Time / Duration

  • 60000

    Ship Scanning Range

  • 2

    Tech Level

  • 36000

    Ship Scan Falloff

  • 5

    Meta Level

  • 1

    Cannot Auto Repeat

  • blueprint
  • Ship Scanner II Blueprint

  • manufacturing
  • base materials
  • 551

    Tritanium

  • 34

    Mexallon

  • 3

    Transmitter

  • 5

    Miniature Electronics

  • 1

    Morphite

  • 5

    Nanoelectrical Microprocessor

  • extra materials and skills
  • 1

    Ship Scanner I

  • V

    Industry

  • 2

    Transmitter

  • 3

    Miniature Electronics

  • I

    Electromagnetic Physics

  • I

    Electronic Engineering

  • 1

    R.A.M.- Electronics

  • 3

    Nanoelectrical Microprocessor

  • reprocessing
  • material/mineral
  • 551

    Tritanium

  • 34

    Mexallon

  • 1

    Morphite

  • commodity/construction components
  • 5

    Nanoelectrical Microprocessor

  • other
  • 1

    Slots

  • 2

    Required Skill 1Level