Large AutoCannon Battery

Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.

  • fitting
  • 270000

    Powergrid Usage

  • 0

    Cpu Usage

  • shield
  • 100000

    Shield Capacity

  • 10000000

    Shield Recharge Time

  • armor
  • 1500000

    Armor Hitpoints

  • structure
  • 2500 m³

    Capacity

  • 50000000 kg

    Mass

  • 5000m³ packaged

    Volume

  • 100000

    Structure Hitpoints

  • targeting
  • 500000

    Maximum Targeting Range

  • 1

    Maximum Locked Targets

  • 200

    Radar Sensor Strength

  • 200

    Ladar Sensor Strength

  • 200

    Magnetometric Sensor Strength

  • 200

    Gravimetric Sensor Strength

  • 18000

    Signature Radius

  • 35

    Scan Resolution

  • miscellaneous
  • 8440

    Rate Of Fire

  • 21000

    Optimal Range

  • 1

    Charges Per Cycle

  • 46

    Damage Modifier

  • Capital

    Charge Size

  • 90000

    Activation Proximity

  • 85500

    Accuracy Falloff

  • 0.00617143

    Weapon Accuracy Score

  • 5000

    Anchoring Delay

  • 83

    Used With (Charge Group)

  • 1000

    Signature Resolution

  • 5000

    Unanchoring Delay

  • 120000

    Onlining Delay

  • 5000

    Minimum Anchoring Distance From Starbase Shield

  • 1

    Player Controllable

  • z 10 000 000.00

    Base Price

  • blueprint
  • Large AutoCannon Battery Blueprint

  • manufacturing
  • base materials
  • 68 307

    Tritanium

  • 17 839

    Pyerite

  • 7 197

    Mexallon

  • 1 951

    Isogen

  • 234

    Nocxium

  • 12

    Zydrine

  • 26

    Megacyte

  • 1

    Broadcast Node

  • 1

    Organic Mortar Applicators

  • 1

    Self-Harmonizing Power Core

  • extra materials and skills
  • 1

    800mm Repeating Cannon I

  • 1

    Broadcast Node

  • 1

    Organic Mortar Applicators

  • 1

    Self-Harmonizing Power Core

  • V

    Industry

  • reprocessing
  • material/mineral
  • 68 307

    Tritanium

  • 17 839

    Pyerite

  • 7 197

    Mexallon

  • 1 951

    Isogen

  • 234

    Nocxium

  • 12

    Zydrine

  • 26

    Megacyte

  • other
  • 1

    Uniformity

  • 0.001

    Incapacitation Ratio

  • 20452

    Gfx Turret Id

  • 1

    Required Skill 1Level

  • 21000

    Fly Range

  • 0.5

    Reaction Factor

  • 7500

    Attack Delay Min

  • 30000

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.75

    Armor Uniformity

  • 1

    Structure Uniformity

  • 60000

    Target Switch Delay

  • 10000

    Ammo Capacity

  • 1

    Disallow Offensive Modifiers

  • 11342

    Type Color Scheme

  • 1

    Fighter Ability Anti Capital Missile Resistance