Auto Targeting System II

Targets any hostile ship within range on activation. Grants a +3 bonus to ship's max targets when online.

  • fitting
  • 1

    Powergrid Usage

  • 35

    Cpu Usage

  • structure
  • 40 kg

    Mass

  • 5m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 10

    Activation Cost

  • 5000

    Activation Time / Duration

  • 60000

    Targeting Range

  • 3

    Maximum Locked Targets Bonus

  • 2

    Tech Level

  • 5

    Meta Level

  • blueprint
  • Auto Targeting System II Blueprint

  • manufacturing
  • base materials
  • 596

    Tritanium

  • 16

    Pyerite

  • 3

    Mexallon

  • 14

    Isogen

  • 5

    Transmitter

  • 11

    Miniature Electronics

  • 3

    Morphite

  • 3

    Ladar Sensor Cluster

  • 1

    Quantum Microprocessor

  • 1

    Electrolytic Capacitor Unit

  • extra materials and skills
  • 1

    Auto Targeting System I

  • V

    Industry

  • 3

    Transmitter

  • 7

    Miniature Electronics

  • II

    Electromagnetic Physics

  • II

    Electronic Engineering

  • 1

    R.A.M.- Electronics

  • 2

    Ladar Sensor Cluster

  • 1

    Quantum Microprocessor

  • 1

    Electrolytic Capacitor Unit

  • reprocessing
  • material/mineral
  • 596

    Tritanium

  • 16

    Pyerite

  • 3

    Mexallon

  • 14

    Isogen

  • 3

    Morphite

  • commodity/construction components
  • 3

    Ladar Sensor Cluster

  • 1

    Quantum Microprocessor

  • 1

    Electrolytic Capacitor Unit

  • other
  • 4

    Required Skill 1Level