10MN Afterburner II

Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Usually fit on Cruisers and Battlecruisers

  • fitting
  • 55

    Powergrid Usage

  • 25

    Cpu Usage

  • structure
  • 5m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 90

    Activation Cost

  • 135

    Maximum Velocity Bonus

  • 10000

    Activation Time / Duration

  • 1

    Capacitor Capacity Bonus

  • 2

    Tech Level

  • 15000000

    Thrust

  • 5

    Meta Level

  • 5000000

    Mass Addition

  • 5.7

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 50

    Overload Speed Bonus

  • z 103 248.00

    Base Price

  • blueprint
  • 10MN Afterburner II Blueprint

  • manufacturing
  • base materials
  • 3 818

    Tritanium

  • 3 477

    Pyerite

  • 3

    Mexallon

  • 2

    Isogen

  • 6

    Morphite

  • 6

    Plasma Thruster

  • 15

    Ion Thruster

  • 8

    Antimatter Reactor Unit

  • extra materials and skills
  • V

    Industry

  • I

    Rocket Science

  • 1

    R.A.M.- Armor/Hull Tech

  • I

    Molecular Engineering

  • 4

    Plasma Thruster

  • 10

    Ion Thruster

  • 5

    Antimatter Reactor Unit

  • 1

    10MN Afterburner I

  • reprocessing
  • material/mineral
  • 3 818

    Tritanium

  • 3 477

    Pyerite

  • 3

    Mexallon

  • 2

    Isogen

  • 6

    Morphite

  • commodity/construction components
  • 6

    Plasma Thruster

  • 15

    Ion Thruster

  • 8

    Antimatter Reactor Unit

  • other
  • 4

    Required Skill 1Level

  • 0.01

    Speed Boost Factor Calc

  • 1

    Speed Boost Factor Calc 2

  • 1

    Max Group Active

  • 0

    Deadspace Unsafe

  • 0

    Gallente Navy Bonus Multiplier

  • 0

    Republic Fleet Bonus Multiplier

  • 0.04

    Heat Absorbtion Rate Modifier