Pilgrim

Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.

  • fitting
  • 1000

    Powergrid Output

  • 5

    Low Slots

  • 5

    Medium Slots

  • 4

    High Slots

  • 370

    Cpu Output

  • 0

    Launcher Hardpoints

  • 3

    Turret Hardpoints

  • 400

    Calibration

  • 2

    Upgrade Hardpoints

  • shield
  • 850

    Shield Capacity

  • 1

    Shield Em Damage Resistance

  • 0.1875

    Shield Explosive Damage Resistance

  • 0.375

    Shield Kinetic Damage Resistance

  • 0.8

    Shield Thermal Damage Resistance

  • 1250000

    Shield Recharge Time

  • armor
  • 1800

    Armor Hitpoints

  • 0.5

    Armor Em Damage Resistance

  • 0.3

    Armor Explosive Damage Resistance

  • 0.46875

    Armor Kinetic Damage Resistance

  • 0.65

    Armor Thermal Damage Resistance

  • structure
  • 315 m³

    Capacity

  • 11370000 kg

    Mass

  • 120000m³ packaged

    Volume

  • 1050

    Structure Hitpoints

  • 198

    Maximum Velocity

  • 0.61

    Inertia Modifier

  • capacitor
  • 328000

    Capacitor Recharge Time

  • 1440

    Capacitor Capacity

  • targeting
  • 104000

    Maximum Targeting Range

  • 8

    Maximum Locked Targets

  • 26

    Radar Sensor Strength

  • 150

    Signature Radius

  • 237

    Scan Resolution

  • drones
  • 150

    Drone Capacity

  • 50

    Drone Bandwidth

  • miscellaneous
  • -50

    Duration Bonus

  • 2

    Tech Level

  • 5

    Meta Level

  • 5000

    Cloak Reactivation Delay

  • -80

    Consumption Quantity Bonus

  • Medium

    Rig Size

  • z 15 013 042.00

    Base Price

  • blueprint
  • Pilgrim Blueprint

  • manufacturing
  • base materials
  • 444 444

    Tritanium

  • 100 000

    Pyerite

  • 41 111

    Mexallon

  • 8 889

    Isogen

  • 2 222

    Nocxium

  • 1 112

    Zydrine

  • 222

    Megacyte

  • 75

    Construction Blocks

  • 150

    Morphite

  • 57

    Fusion Thruster

  • 495

    Radar Sensor Cluster

  • 1 800

    Nanoelectrical Microprocessor

  • 3 750

    Tungsten Carbide Armor Plate

  • 30

    Antimatter Reactor Unit

  • 375

    Tesseract Capacitor Unit

  • 300

    Linear Shield Emitter

  • extra materials and skills
  • 1 Unit

    Arbitrator

  • V

    Industry

  • IV

    Advanced Medium Ship Construction

  • I

    Amarr Starship Engineering

  • I

    Mechanical Engineering

  • 12

    R.A.M.- Starship Tech

  • reprocessing
  • material/mineral
  • 444 444

    Tritanium

  • 100 000

    Pyerite

  • 41 111

    Mexallon

  • 8 889

    Isogen

  • 2 222

    Nocxium

  • 1 112

    Zydrine

  • 222

    Megacyte

  • 150

    Morphite

  • commodity/construction components
  • 57

    Fusion Thruster

  • 495

    Radar Sensor Cluster

  • 1 800

    Nanoelectrical Microprocessor

  • 3 750

    Tungsten Carbide Armor Plate

  • 30

    Antimatter Reactor Unit

  • 375

    Tesseract Capacitor Unit

  • 300

    Linear Shield Emitter

  • other
  • 0

    Damage

  • 0

    Power Load

  • 1

    Power To Speed

  • 0

    Warp Factor

  • 0

    Cpu Load

  • 4500

    Scan Speed

  • 16777215

    Main Color

  • 580

    Max Passengers

  • 1

    Uniformity

  • 8.13E-7

    Warp Capacitor Need

  • 397

    Propulsion Graphic Id

  • 397

    Gfx Booster Id

  • 5

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 7.5

    Ship Bonus Ac

  • 0.75

    Shield Uniformity

  • 0.75

    Armor Uniformity

  • 1

    Structure Uniformity

  • 10

    Ship Bonus Ac2

  • -20

    Elite Bonus Recon Ship 1

  • 10

    Elite Bonus Recon Ship 2

  • 100

    Heat Capacity Hi

  • 0.01

    Heat Dissipation Rate Hi

  • 0.01

    Heat Dissipation Rate Med

  • 0.01

    Heat Dissipation Rate Low

  • 100

    Heat Capacity Med

  • 100

    Heat Capacity Low

  • 0.75

    Heat Generation Multiplier

  • 5

    Jump Harmonics

  • 0.71

    Heat Attenuation Med

  • 20

    Elite Bonus Recon Ship 3

  • 200

    Fw Lp Kill

  • 11350

    Type Color Scheme