Sansha's Lord

This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly

  • shield
  • 3250

    Shield Capacity

  • 0.6

    Shield Em Damage Resistance

  • 0.3

    Shield Explosive Damage Resistance

  • 0.4

    Shield Kinetic Damage Resistance

  • 0.5

    Shield Thermal Damage Resistance

  • 500000

    Shield Recharge Time

  • armor
  • 4250

    Armor Hitpoints

  • 0.6

    Armor Em Damage Resistance

  • 0.3

    Armor Explosive Damage Resistance

  • 0.4

    Armor Kinetic Damage Resistance

  • 0.5

    Armor Thermal Damage Resistance

  • structure
  • 235 m³

    Capacity

  • 10010000 kg

    Mass

  • 100100m³ packaged

    Volume

  • 3975

    Structure Hitpoints

  • 1120

    Maximum Velocity

  • capacitor
  • 1000000

    Capacitor Recharge Time

  • 3000

    Capacitor Capacity

  • targeting
  • 1

    Maximum Locked Targets

  • 21

    Radar Sensor Strength

  • 350

    Signature Radius

  • 115

    Scan Resolution

  • miscellaneous
  • 2000

    Rate Of Fire

  • 12500

    Optimal Range

  • 3.25

    Damage Modifier

  • 16

    Em Damage

  • 16

    Thermal Damage

  • 6000

    Accuracy Falloff

  • 0.03

    Weapon Accuracy Score

  • 1.25

    Missile Damage Bonus

  • 0.032

    Security Status Kill Amount

  • 500000

    Bounty

  • 13500

    Rate Of Fire

  • 140

    Orbit Velocity

  • 400

    Signature Resolution

  • 1.4262

    Missile Velocity Bonus

  • 1.4262

    Missile Flight Time Bonus

  • 0.7869

    Explosion Radius Bonus

  • 1.4262

    Explosion Velocity Bonus

  • other
  • 1

    Max Attack Targets

  • 394

    Propulsion Graphic Id

  • 360

    Gfx Turret Id

  • 394

    Gfx Booster Id

  • 150000

    Attack Range

  • 1

    Loot Count Min

  • 14000

    Fly Range

  • 4

    Equipment Min

  • 6

    Equipment Max

  • 0.77

    Reaction Factor

  • 3900

    Attack Delay Min

  • 15600

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.105

    Defender Chance

  • 202

    Missile Type Id

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.01

    Faction Loss

  • 5

    Security Max Gain

  • 10000

    Chase Max Delay

  • 0.5

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 1

    Chase Max Duration Chance

  • 10000

    Armor Repair Duration

  • 350

    Armor Repair Amount

  • 1

    Group Respawn Chance

  • 28000

    Chase Max Distance

  • 1

    Bracket Colour

  • 0.65

    Armor Repair Delay Chance Large