Prototype Cloaking Device I

This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.

  • fitting
  • 1

    Powergrid Usage

  • 30

    Cpu Usage

  • structure
  • 100m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 0.1

    Maximum Velocity Modifier

  • 1

    Tech Level

  • 30000

    Sensor Recalibration Time

  • 0.5

    Scan Resolution Bonus

  • 30000

    Reactivation Delay

  • z 802 680.00

    Base Price

  • blueprint
  • Prototype Cloaking Device I Blueprint

  • manufacturing
  • base materials
  • 16 253

    Tritanium

  • 6 353

    Pyerite

  • 778

    Mexallon

  • 460

    Isogen

  • 171

    Nocxium

  • 134

    Zydrine

  • 34

    Megacyte

  • 2

    Supercomputers

  • 3

    Hermetic Membranes

  • 6

    Transmitter

  • 6

    Miniature Electronics

  • 11

    Morphite

  • extra materials and skills
  • 2

    Supercomputers

  • 3

    Hermetic Membranes

  • V

    Industry

  • 5

    Transmitter

  • 5

    Miniature Electronics

  • I

    Graviton Physics

  • I

    Quantum Physics

  • 1

    R.A.M.- Electronics

  • reprocessing
  • material/mineral
  • 16 253

    Tritanium

  • 6 353

    Pyerite

  • 778

    Mexallon

  • 460

    Isogen

  • 171

    Nocxium

  • 134

    Zydrine

  • 34

    Megacyte

  • 11

    Morphite

  • other
  • 1

    Required Skill 1Level

  • 0

    Meta Level