Medium Remote Armor Repairer I

This module uses nano-assemblers to repair damage done to the armor of the Target ship.

  • fitting
  • 120

    Powergrid Usage

  • 20

    Cpu Usage

  • structure
  • 20 kg

    Mass

  • 10m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 155

    Activation Cost

  • 8750

    Optimal Range

  • 6000

    Activation Time / Duration

  • 196

    Armor Hitpoints Repaired

  • 1

    Tech Level

  • -15

    Overload Duration Bonus

  • 2

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 2500

    Effectiveness Falloff

  • z 12 470.00

    Base Price

  • blueprint
  • Medium Remote Armor Repairer I Blueprint

  • manufacturing
  • base materials
  • 1 506

    Tritanium

  • 924

    Pyerite

  • 108

    Mexallon

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 1 506

    Tritanium

  • 924

    Pyerite

  • 108

    Mexallon

  • other
  • 2

    Required Skill 1Level

  • 0

    Meta Level

  • 0.01

    Heat Absorbtion Rate Modifier