Blood Raider Wall

Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.

  • reward
  • 0Z

    Bounty

  • 0%

    Security Reward

  • damage
  • 0 0 0 0
  • 0s

    Rate of Fire

  • 0km

    Optimal Range

  • 0km

    Falloff

  • 0rad/s

    Tracking speed

  • 200shield
  • 0% 0% 0% 0%
  • 1440min

    Full Shield Recharge

  • 200armor
  • 0% 0% 0% 0%
  • structure
  • 300

    Hull

  • 1000 m

    Signature radius

  • speed
  • 0 m

    Orbit range

  • 0 m/s

    Orbit velocity

  • 0 m/s

    Max Velocity

  • sensors
  • 0 pnt

    Radar

  • 0 pnt

    Ladar

  • 0 pnt

    Magnetometric

  • 0 pnt

    Gravimetric