by Lina Ambre12:48pm on Saturday 10th July 2021
Matar, Pator – Vast numbers of Minmatar across the Republic are celebrating the 143rd anniversary of the start of the Great Rebellion in BYC20. The festivities are being accompanied by nearly two weeks of celebratory Liberation Games, in which the seven tribes' capsuleers will compete for the honor of determining which tribe will control a new station in orbit of Matar for the first year of operations. The Tribal Council has determined that the new station to mark Minmatar liberation will have its administration determined each year in the games..
Above: Liberation Day Holovisual Broadcast by Sanmatar Maleatu Shakor
The Tribal Council has also ordered the broadcast of an address by Sanmatar Maleatu Shakor including a holovisual reproduction of scenes from the old Minmatar Empire, Amarr invasion and occupation, and the Great Rebellion. Minmatar archaeologists, historians, and cultural experts were heavily involved in the creation of the holovid by the Republic's top cinematics circle, the Grar'Olro Lightpainters. As so often in the past, Minmatar capsuleers are holding their own celebratory events today, beginning in the Pator system at 17.30 New Eden standard time.
As with previous Liberation Day celebrations, a number of fleets representing the Seven Tribes of Matar have assembled in parade formation across Minmatar space. Participants in the festivities are free to visit these fleets and celebrate with fireworks. The Liberation Games themselves also include a tour of key sites in the history of the Great Rebellion and the Minmatar Republic, including the Eternal Flame and the site of the final victory at the Battle of Fort Kavad.
The Tribal Council's new Orbital Caravanserai has also been completed, with a memorial statue to the late Ray of Matar, Prime Minister and Sebiestor Chief Karin Midular under construction. The Brutor Tribe have also sponsored and begun construction of a statue of the late Captain Karishal Muritor, former Republic Fleet commander and leader of the Defiants freedom fighter group.
Above: RFS Jormal Kehok parade fleet in Altrinur – Thukker Mix station in background
Liberation Games events include special semi-holographic environments and combat drones designed to re-enact key battles from the Great Rebellion, the Battle of Auner and the Mahti Jailbreak. Participants in these sites will play the part of the Minmatar rebels, and other sites celebrate the efforts of Minmatar resistance fighters to gain essential intelligence on Amarr operations during the rebellion.
In addition, the Tribal Council intends to authorize those who have completed the tour of Minmatar history to enter the Abyssal Proving Grounds as part of the Liberation Games. Sources close to Sanmatar Maleatu Shakor suggest that tenuous and erratic diplomatic contact with the Triglavian Collective has been attempted, and led to an "opportunity to show the Triglavians what the best Minmatar capsuleer fighters can do." The Scope's sources indicate that an Abyssal Proving Ground using Rifter-class frigates in a "glorification proving" will open on July 16th.
Members of the Minmatar military circles who sent troops and pilots to support EDENCOM efforts during the invasion are reported to have reacted to this development with "mixed views." In one bizarre incident following the news, a Khumaak displaying a holographic image of the EDENCOM logo was planted in the grounds of the Great Caravanserai with a message in Kul-Brutor script tied to the haft reading: "We have already shown the Trigs what we can do!"
Above: Tribal Council Orbital Caravanserai in orbit of Matar – Karin Midular memorial under construction
Occupation and Border Tensions in Amarr-Minmatar Warzone
Despite the ongoing occupation of numerous Minmatar systems in the militia warzone by Amarr forces, with fresh gains recently scored by the 24th Imperial Crusade, the Tribal Council's order to reinforce key planets and bases is being carried out as best it can by stealth and with light squadrons of ships. The role of the Thukker Tribe in delivering essential supplies via wormhole and drop to Floseswin IV has been noted in particular. Operations on Floseswin IV itself continue as remaining Amarr forces continue a guerilla action, supported by drops from the Imperial Navy and occasional bombing operations.
Above: Minmatar defensive positions in Audesder system – tensions high along border with Mandate
The besieged planet of Floseswin IV remains a matter of serious concern to the Republic's military planners as intelligence indicates continuing rebuilding of Amarr fleets and their deployment to positions along the border. Republic Fleet forces are themselves building up at the Amo-Hror and Abudban-Odatrik defense zones. Tensions also remain high at the border with the Ammatar Mandate, with the highly militarized Audesder and Kenobanala systems reinforced by the Minmatar Republic and Amarr Empire respectively.
Amarr conduct over Floseswin IV continues to divide military experts, with outside observers unclear on the driving force behind continued interest in the planet. The opaque politics of the Imperial Court have become even more difficult to analyse as the ongoing hunt for heretics and subversives occupies the ruling nobility. House Sarum and House Ardishapur have notably increased their military forces and established a number of new bases, with co-operation at an all time high between two powers that have often been rivals for influence over militant and traditionalist factions within the Amarr Empire.
Above: Komo IX Under Perun Clade Occupation – Caldari Resistance Continues
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