Do something to stop this war! Russians are killing our children and civilians!

The Blockade [ comments: 0 ]

Enemy

CONCORD Assembly

Type Kill
Target Kill all NPC's
Steps 6
Mission briefing A DED strike-force has set up a blockade near a hidden stargate in xxx, and are swarming over any passersby, which are mostly smugglers loyal to Guristas Pirates. DED tend to create these temporary blockades at ill-defended stargates, to catch some of our employees which have broken the law within 'Empire' space. And we tend to send in hired guns to disperse the pigs.Yes you guessed it, I want you, xxx, to take care of this business.

Mission Step # 1

Enemy

CONCORD Assembly

Step Type spot
Number of Spawns 1
NPC's Attack after warp yes
SS' Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
9 × DED Soldier 3rd Class 0 4 4 4 5 125 10 10 10 10 1000 400
75 10 10 10 10
1 × Caldari Stasis Tower 35 000 0 0 0 0 250 0 60 40 20 0 +
800 0 60 40 20

Mission Step # 2

Enemy

CONCORD Assembly

Step Type wave
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
2 × DED Soldier 2nd Class 0 8 8 8 10 200 10 10 10 10 5000 400
125 10 10 10 10

Mission Step # 3

Enemy

CONCORD Assembly

Step Type wave
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
4 × DED Soldier 3rd Class 0 4 4 4 5 125 10 10 10 10 1000 400
75 10 10 10 10

Mission Step # 4

Enemy

CONCORD Assembly

Step Type wave
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
4 × DED Soldier 3rd Class 0 4 4 4 5 125 10 10 10 10 1000 400
75 10 10 10 10
1 × DED Soldier 2nd Class 0 8 8 8 10 200 10 10 10 10 5000 400
125 10 10 10 10

Mission Step # 5

Enemy

CONCORD Assembly

Step Type wave
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
5 × DED Soldier 2nd Class 0 8 8 8 10 200 10 10 10 10 5000 400
125 10 10 10 10

Mission Step # 6

Enemy

CONCORD Assembly

Step Type wave
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
8 × DED Soldier 3rd Class 0 4 4 4 5 125 10 10 10 10 1000 400
75 10 10 10 10
1 × DED Soldier 2nd Class 0 8 8 8 10 200 10 10 10 10 5000 400
125 10 10 10 10

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