Type DeadSpace (no gate)
Target Kill all NPC's
Steps 1
Mission briefing
I have something suited for someone of your caliber. There is a hidden stargate in *** which is frequented by pilots employed by allies of the Gallente Federation. It so happens that a gang of vagabonds, belonging to the Thukker Tribe, have 'set up camp' near the stargate in the hopes of catching easy prey traveling via the gate. In other words they will attack any passersby that do not adhere to their pirate organization.
Step Type spot
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type
Spawn # 1 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
3 × Thukker Mercenary Fighter | 10 000 | 0 | 2 | 0 | 0 | 175 | 0 | 60 | 40 | 20 | 8000 | 520 | — | — | — | — | — | — | |||
0 | 83 | 0 | 0 | 270 | 0 | 60 | 40 | 20 | |||||||||||||
4 × Thukker Mercenary Elite Fighter | 10 000 | 0 | 2 | 0 | 0 | 550 | 0 | 60 | 40 | 20 | 8000 | 520 | — | — | — | — | — | — | |||
0 | 83 | 0 | 0 | 500 | 0 | 60 | 40 | 20 |
(2) Both the fighters and the elite fighters use missiles. You can reduce the amount of incoming damage by taking out the regular fighters first. They're hulls are pretty thin.