Type DeadSpace
Target Kill all NPC's
Steps 3
Mission briefing
I have terrible news, ***. A major personel convoy carrying countless Caldari State members was completely obliterated by Guristas ships, led by that damned commander of theirs, Rachen Mysuna. His reputation as a brutal Pirate military leader has traveled far and wide these past few years, and it's time to put and end to his miserable existance.
I want to you be the bringer of our vengeance, ***. Strike him down like the dog he is. When his battleship as been turned to dust, then you shall recieve your reward.
Step Type warp
Number of Spawns 5
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type
Spawn # 1 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
2 × Pithum Nullifier | 62 813 | 0 | 0 | 22 | 28 | 1500 | 55 | 45 | 25 | 35 | 17500 | 360 | — | — | + | — | — | — | |||
0 | 0 | 135 | 0 | 1050 | 55 | 45 | 25 | 35 | |||||||||||||
1 × Pithum Annihilator | 57 188 | 0 | 0 | 22 | 28 | 1400 | 54 | 44 | 24 | 34 | 17500 | 360 | — | — | + | — | — | — | |||
0 | 0 | 83 | 0 | 1000 | 54 | 44 | 24 | 34 | |||||||||||||
2 × Dread Pithum Murderer | 60 000 | 0 | 0 | 0 | 0 | 1300 | 53 | 43 | 23 | 33 | 25000 | 360 | — | — | + | — | — | — | |||
0 | 0 | 135 | 0 | 950 | 53 | 43 | 23 | 33 |
Spawn # 2 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
2 × Pith Obliterator | 431 250 | 0 | 0 | 36 | 45 | 4800 | 71 | 61 | 41 | 51 | 27000 | 280 | — | — | — | — | — | — | |||
0 | 0 | 495 | 0 | 3975 | 71 | 61 | 41 | 51 |
Spawn # 3 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
1 × Guristas Kyoukan | 30 000 | 0 | 0 | 15 | 21 | 425 | 13 | 62 | 33 | 33 | 7500 | 600 | 1 | + | — | — | — | — | |||
0 | 0 | 166 | 0 | 310 | 13 | 62 | 33 | 33 | |||||||||||||
1 × Guristas Webifier | 25 000 | 0 | 0 | 15 | 21 | 700 | 13 | 62 | 33 | 33 | 7500 | 900 | 1 | + | — | — | — | — | |||
0 | 0 | 83 | 0 | 425 | 13 | 62 | 33 | 33 | |||||||||||||
1 × Pith Eradicator | 375 000 | 0 | 0 | 32 | 40 | 4250 | 70 | 60 | 40 | 50 | 27000 | 280 | — | — | — | — | — | — | |||
0 | 0 | 469 | 0 | 3500 | 70 | 60 | 40 | 50 | |||||||||||||
3 × Pithum Murderer | 51 563 | 0 | 0 | 0 | 0 | 1300 | 53 | 43 | 23 | 33 | 25000 | 360 | — | — | + | — | — | — | |||
0 | 0 | 135 | 0 | 950 | 53 | 43 | 23 | 33 | |||||||||||||
1 × Pithum Annihilator | 57 188 | 0 | 0 | 22 | 28 | 1400 | 54 | 44 | 24 | 34 | 17500 | 360 | — | — | + | — | — | — | |||
0 | 0 | 83 | 0 | 1000 | 54 | 44 | 24 | 34 |
Spawn # 4 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
1 × Pith Dismantler | 487 500 | 0 | 0 | 0 | 0 | 5500 | 72 | 62 | 42 | 52 | 50000 | 280 | — | — | — | — | — | — | |||
0 | 0 | 499 | 0 | 4250 | 72 | 62 | 42 | 52 | |||||||||||||
3 × Pithum Inferno | 74 063 | 0 | 0 | 0 | 0 | 1800 | 57 | 47 | 27 | 37 | 35000 | 360 | — | — | — | — | — | — | |||
0 | 0 | 135 | 0 | 1150 | 57 | 47 | 27 | 37 | |||||||||||||
3 × Pithum Mortifier | 68 438 | 0 | 0 | 0 | 0 | 1650 | 56 | 46 | 26 | 36 | 35000 | 360 | — | — | — | — | — | — | |||
0 | 0 | 83 | 0 | 1100 | 56 | 46 | 26 | 36 |
Spawn # 5 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
2 × Pithum Nullifier | 62 813 | 0 | 0 | 22 | 28 | 1500 | 55 | 45 | 25 | 35 | 17500 | 360 | — | — | + | — | — | — | |||
0 | 0 | 135 | 0 | 1050 | 55 | 45 | 25 | 35 | |||||||||||||
2 × Pithum Annihilator | 57 188 | 0 | 0 | 22 | 28 | 1400 | 54 | 44 | 24 | 34 | 17500 | 360 | — | — | + | — | — | — | |||
0 | 0 | 83 | 0 | 1000 | 54 | 44 | 24 | 34 | |||||||||||||
1 × Dread Pithi Arrogator | 3 375 | 0 | 0 | 1 | 1 | 50 | 30 | 20 | 0 | 10 | 4750 | 440 | — | — | — | — | — | — | |||
— | 55 | 30 | 20 | 0 | 10 | ||||||||||||||||
1 × Dread Pithi Destructor | 9 750 | 0 | 0 | 17 | 21 | 275 | 38 | 28 | 8 | 18 | 11500 | 440 | — | — | — | — | — | — | |||
0 | 0 | 83 | 0 | 200 | 38 | 28 | 8 | 18 | |||||||||||||
1 × Dread Pithi Imputor | 4 125 | 0 | 0 | 2 | 2 | 50 | 31 | 21 | 1 | 11 | 4750 | 440 | — | — | — | — | — | — | |||
— | 75 | 31 | 21 | 1 | 11 | ||||||||||||||||
1 × Dread Pithum Annihilator | 65 625 | 0 | 0 | 28 | 34 | 1400 | 54 | 44 | 24 | 34 | 17500 | 360 | — | — | + | — | — | — | |||
0 | 0 | 83 | 0 | 1000 | 54 | 44 | 24 | 34 |
Step Type warp
Number of Spawns 4
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type
Spawn # 1 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
3 × Pithum Eraser | 76 875 | 0 | 0 | 38 | 45 | 1800 | 58 | 48 | 28 | 38 | 23000 | 360 | — | — | — | — | — | — | |||
0 | 0 | 135 | 0 | 1150 | 58 | 48 | 28 | 38 | |||||||||||||
2 × Pithum Abolisher | 79 688 | 0 | 0 | 38 | 45 | 1800 | 59 | 49 | 29 | 39 | 23000 | 360 | — | — | — | — | — | — | |||
0 | 0 | 135 | 0 | 1150 | 59 | 49 | 29 | 39 |
Spawn # 2 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
2 × Pithum Nullifier | 62 813 | 0 | 0 | 22 | 28 | 1500 | 55 | 45 | 25 | 35 | 17500 | 360 | — | — | + | — | — | — | |||
0 | 0 | 135 | 0 | 1050 | 55 | 45 | 25 | 35 | |||||||||||||
1 × Pithum Annihilator | 57 188 | 0 | 0 | 22 | 28 | 1400 | 54 | 44 | 24 | 34 | 17500 | 360 | — | — | + | — | — | — | |||
0 | 0 | 83 | 0 | 1000 | 54 | 44 | 24 | 34 | |||||||||||||
1 × Dread Pith Eradicator | 600 000 | 0 | 0 | 40 | 50 | 4250 | 70 | 60 | 40 | 50 | 27000 | 280 | — | — | — | — | — | — | |||
0 | 0 | 469 | 0 | 3500 | 70 | 60 | 40 | 50 | |||||||||||||
1 × Dread Pithum Murderer | 60 000 | 0 | 0 | 0 | 0 | 1300 | 53 | 43 | 23 | 33 | 25000 | 360 | — | — | + | — | — | — | |||
0 | 0 | 135 | 0 | 950 | 53 | 43 | 23 | 33 | |||||||||||||
2 × Dread Pithum Annihilator | 65 625 | 0 | 0 | 28 | 34 | 1400 | 54 | 44 | 24 | 34 | 17500 | 360 | — | — | + | — | — | — | |||
0 | 0 | 83 | 0 | 1000 | 54 | 44 | 24 | 34 |
Spawn # 3 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
1 × Pith Dismantler | 487 500 | 0 | 0 | 0 | 0 | 5500 | 72 | 62 | 42 | 52 | 50000 | 280 | — | — | — | — | — | — | |||
0 | 0 | 499 | 0 | 4250 | 72 | 62 | 42 | 52 | |||||||||||||
2 × Pith Obliterator | 431 250 | 0 | 0 | 36 | 45 | 4800 | 71 | 61 | 41 | 51 | 27000 | 280 | — | — | — | — | — | — | |||
0 | 0 | 495 | 0 | 3975 | 71 | 61 | 41 | 51 |
Spawn # 4 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
1 × Pithi Demolisher | 9 000 | 0 | 0 | 21 | 25 | 300 | 39 | 29 | 9 | 19 | 11500 | 440 | — | — | — | — | — | — | |||
0 | 0 | 83 | 0 | 250 | 39 | 29 | 9 | 19 | |||||||||||||
1 × Dread Pithi Demolisher | 10 125 | 0 | 0 | 26 | 31 | 300 | 39 | 29 | 9 | 19 | 11500 | 440 | — | — | — | — | — | — | |||
0 | 0 | 83 | 0 | 250 | 39 | 29 | 9 | 19 | |||||||||||||
1 × Dread Pithi Destructor | 9 750 | 0 | 0 | 17 | 21 | 275 | 38 | 28 | 8 | 18 | 11500 | 440 | — | — | — | — | — | — | |||
0 | 0 | 83 | 0 | 200 | 38 | 28 | 8 | 18 | |||||||||||||
1 × Dread Pithi Wrecker | 9 375 | 0 | 0 | 0 | 0 | 250 | 37 | 27 | 7 | 17 | 3500 | 440 | — | — | — | — | — | — | |||
0 | 0 | 33 | 0 | 200 | 37 | 27 | 7 | 17 | |||||||||||||
1 × Pithum Eraser | 76 875 | 0 | 0 | 38 | 45 | 1800 | 58 | 48 | 28 | 38 | 23000 | 360 | — | — | — | — | — | — | |||
0 | 0 | 135 | 0 | 1150 | 58 | 48 | 28 | 38 | |||||||||||||
4 × Pithum Abolisher | 79 688 | 0 | 0 | 38 | 45 | 1800 | 59 | 49 | 29 | 39 | 23000 | 360 | — | — | — | — | — | — | |||
0 | 0 | 135 | 0 | 1150 | 59 | 49 | 29 | 39 |
Step Type warp
Number of Spawns 3
NPC's Attack after warp yes
SS' Attack after warp yes
Your Shield/Armor resists
Your Damage type
Spawn # 1 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
1 × Pithum Mortifier | 68 438 | 0 | 0 | 0 | 0 | 1650 | 56 | 46 | 26 | 36 | 35000 | 360 | — | — | — | — | — | — | |||
0 | 0 | 83 | 0 | 1100 | 56 | 46 | 26 | 36 | |||||||||||||
1 × Dread Pithum Nullifier | 71 250 | 0 | 0 | 28 | 34 | 1500 | 55 | 45 | 25 | 35 | 17500 | 360 | — | — | + | — | — | — | |||
0 | 0 | 135 | 0 | 1050 | 55 | 45 | 25 | 35 |
Spawn # 2 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
4 × Tower Sentry Guristas III | 70 000 | 120 | 24 | 24 | 72 | 1000 | 0 | 60 | 40 | 20 | 0 | — | — | — | — | — | — | — | |||
— | 3200 | 0 | 60 | 40 | 20 |
Spawn # 3 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
2 × Guristas Kyoukan | 30 000 | 0 | 0 | 15 | 21 | 425 | 13 | 62 | 33 | 33 | 7500 | 600 | 1 | + | — | — | — | — | |||
0 | 0 | 166 | 0 | 310 | 13 | 62 | 33 | 33 | |||||||||||||
2 × Guristas Webifier | 25 000 | 0 | 0 | 15 | 21 | 700 | 13 | 62 | 33 | 33 | 7500 | 900 | 1 | + | — | — | — | — | |||
0 | 0 | 83 | 0 | 425 | 13 | 62 | 33 | 33 | |||||||||||||
1 × Pithum Inferno | 74 063 | 0 | 0 | 0 | 0 | 1800 | 57 | 47 | 27 | 37 | 35000 | 360 | — | — | — | — | — | — | |||
0 | 0 | 135 | 0 | 1150 | 57 | 47 | 27 | 37 | |||||||||||||
1 × Dread Pith Obliterator | 656 250 | 0 | 0 | 45 | 56 | 4800 | 71 | 61 | 41 | 51 | 27000 | 280 | — | — | — | — | — | — | |||
0 | 0 | 495 | 0 | 3975 | 71 | 61 | 41 | 51 | |||||||||||||
1 × Dread Pithum Inferno | 85 313 | 0 | 0 | 0 | 0 | 1800 | 57 | 47 | 27 | 37 | 35000 | 360 | — | — | — | — | — | — | |||
0 | 0 | 135 | 0 | 1150 | 57 | 47 | 27 | 37 | |||||||||||||
1 × Dread Pithum Mortifier | 82 500 | 0 | 0 | 0 | 0 | 1650 | 56 | 46 | 26 | 36 | 35000 | 360 | — | — | — | — | — | — | |||
0 | 0 | 83 | 0 | 1100 | 56 | 46 | 26 | 36 | |||||||||||||
1 × Rachen Mysuna | 2 500 000 | 0 | 0 | 46 | 55 | 7050 | 60 | 70 | 50 | 80 | 50000 | 290 | — | — | — | — | — | — | |||
0 | 0 | 1457 | 0 | 5250 | 60 | 70 | 50 | 80 |
- T1 meta 4 guns.
- Large Shield Booster II
- 2x Invull Shield II
- Ballistic Shield II
- Heat shield II
Pocket 1: Had artillery fitted and had to warp out. Blasted remaining away with T1 meta 4 Auto cannons
Pocket 2: Needed 1 warp out I think
Pocket 3: Killed the 2 ships close by and then I had to warp out when I saw the rest was far away and I was on 40% shield using auto cannons.
At try 2 I used artillery and shot down the 4 webbers at 50-60 km. Try 3 I took out the rest except for Mysuna.
Piss for Mysuna:
I warped out when Mysuna was the last one remaining. Then I equipped Large Shield Booster II, 1 heat shield II, 2 ballistic shields II and 100mn AB. Warped in and did not target him. I flew to him to 8km without getting aggro (Vespa drones out). Then I attacked him with my auto cannons (close combat) and he died within less then a minute and shields above 95%. It only took a couple of minutes to get back after the warp out since there is no need to travel to the 2nd and 3rd warp gate.
After the struggling first part I was very happy the last boss was such a piss :)
So my biggest struggle was tanking the damage, since all ships went down quite fast. All my shield skills are at least at level 4 and the Mael is quite a tank.
done this in my Golem (46M skill points, all support at lvl 5), with a normal mixed t1 / T2 setup (tank runs out in 13 mins if you salvage / track at the same time).
High
4xT2 cruise missile launcher w/ wrath missiles (T2)
2xT1 tracktor beam
1xT1 salvager
Mids
1xT2 L shield extend
1xT2 L shield boost
3xT2 ball shield hardener
1xT2 therm shield hardener
1xT1 target painter (waiting for skills for T2)
low
2xT2 dmg mod
2xT2 pwr diagnostic (right name? mod gives +cap, +shield etc.)
rigs
2xT1 caps (will go for t2 when I have the skills)
drones
3xT1 heavies
Just go in and shoot everything, do not bother to move. I recommend shooting the cruisers / BCs / destroyers first, due to their needing only one volley and as such your cutting DPS down fast.
The towers need 2 volleys, but due to range a volley is fired before the precedent arrives, so be sure to cycle your missile launchers manually after the second volley.
When I needed to finish that final bastard I just put my ship on "go near", switched off weapons and switched on the tank and passed my vaccum cleaner, then made coffee. After ten minutes we were close and he died in about 4 mins (drones ...)
Lows: 3 SPR II, 1 BCS II
Meds: 2 Invul II, 2 LSE II, 2 SR II
High: Mishmash of generic and named HMLs
Rigs: 3 CDFP I
Amo: Scourge, CN Scourge for Boss
Most of the mission was medium difficulty, trained some parts, but did not have to warp out, spent most of the time using only one invul field. Boss was impossible from range, but once I got within 5K (took a long time, maybe 10 minutes) I destroyed the BS quckly. Elapsed time including looting, travel, selling, etc 2 minutes, generating 18.5 million ISK. I used my drones but they only added marginally to my DPS (my drone skills are low).
4x Siege II
3x Cruise II
Gist B XL
Gist B Amp
2x DG Inv
1x t2 Photon
3x BCU II (domination for cpu needs)
2x PDS II
Javelin Juggernaurs and Wrather Precisions, no drones necessary. Killed at 50km range while ignorning sentries.
First 2 levels are pretty straight forward fitted like this:
7x named Heavy missile launchers
Kin, Therm, EM hardeners, 3x LSE II
PDS, BCU II, 2x SPR
5x Hornet I
The thrid level caused me to warp out once after I had killed 3 of the sentries. For anyone doing this, I wold drop the BCU II and use another SPR for the first part of the 3rd stage.
I cleared all but the boss and then attacked it, no dice, could not break the tank even at 4km distance.
So, I changed to the following setup:
5x Heavy Missile launcher II, 2x Arby (running out of CPU and PG)
Kin, therm hardeners, Shield Recharger II, 3x LSE II
1x PDS, 2x BCU II, 1x SPR
5x Hornet I
This took 3 full reloads to take him out, but it did get there in the end.
For anyone else wanting to do this in a Drake I recommend dropping the final SPR and adding another BCU II (You will probably have to go to 1 more arby instead of HML II to get the CPU to fit it all) and train T2 drones!!!
BTW - I have heavy missile specialisation at Lvl3 which is why the T2 launchers made such a difference.
Zeb
...if those frigs come close yes. To be honest I don't remeber there orbit in this mission, but most of the times there orbits are from 6km to 9km (outside from the range of a normal large SB). On the other hand you can buy a good faction large SB with range up to 9km, but really expensive :D
Anyway, in some missions where the orbits of the frigs are really close (less than 5km) is a good (and fast) way to destroy them... BUT have in mind that in many cases when you use SB you are going to have full aggro from the stage. :?
With this you are not going to use more than 2 reloads 8)Pigasus
This is definitely not consesus, but its an excellent idea (I just went and bought a Drone Link Augmentor). Everyone seems to be using Heavy Nos or guns for the extra high slots (besides the 6 cruise/torps) on the Raven, but with the cap rigs, the Nos aren't needed and drones ROCK! Especially now that they have the control range to (almost) preemptively strike. I can't fit a gun in the 8th slot anyway with my skills. (Augmentor is CPU use only, not powergrid.)
With this you are not going to use more than 2 reloads 8)
Energy Management 4 (i have at 5 but not needed)
Shield Compensation 3
6X Arby torp w/Juggers 2X Tractor
CapRechargerII, DG Boost Amp, 2XBallisticII, 1XThermalII, Gist B XL SB
3X BCUII 2X PDSII
3X Cap Rig I
Every part of the mission runs like cake, but the 2.5m boss took about 5 reloads to kill...
6 arbys, and one or two medium guns, whatever u can fit (i can fit 2xheavy beam laser II)
C5-L XL shield booster
Heavy cap booster
heat hardner II
kinetic hardner II
2x invul field II
3 PDU II
2 Ballistic II
4 800's in the booster, and another 9 in the cargo
fill up with juggernaut's
5(7) vespa's in the drone bay.
it _will_ require u to have either an alt with a webber, or electronic warfare upgrades to 2 or 3 (2 works, 3 is better) so u can use drones on the last 2,5m BS cause he use defenders...
remember: all the feroxes need only 2 volleys, same with the turrests in the last stage. most BS's need 9 or less volleys (can kill 2 with full bays)
- train Electronic warfare drone interfacing -> gives 3000m drone range/lvl. At L2-L3 Michuna (or what is his name) should be in range for the drones.
- immediately after warp-in approach the sentry guns.
- Start shooting the sentries as soon as you can.
- 1 kin, 1 therm, 1 invul hardeners. T2 if you can.
- drop the railguns, and fit a heavy nos -> helps to keep your booster runing.
- kill everything, and if your drones don't do enough dmg, refit some torpedo launchers.
or get a friend:)
The first two stages are easily done with a good Guristas mission setup. I used 6 cruise with wrath and 2 250mm railguns (antimatter) up top, all vespa (kinetic) drones, T2 x-l shield booster, 2*kinetic hardener, thermal hardener, shield boost amp, euctetic cap recharger, three T2 power diagnostics and 2 named/T2 ballistic controls.
The third stage is the problem. The two nearest battlecruisers go down no problem, but the sentry guns are too far away and do EM damage, which hurts the above setup a lot. I was forced to warp out and refit. I replaced the cap recharger with a sensor booster, one of the PDS with another ballistic control (in the (futile) hope this'd let me kill the end battleship) and swapped the boost amp for an EM hardener.
Warping back in, I was now able to kill all the sentry guns fairly quickly, and the ships didn't last long after that - except for the end boss, who proved impossible to kill with missiles alone, and equally impossible to get into the range of my drones and railguns.
I had to warp out and refit again, removing EM hardener and sensor booster, and replacing them with the cap recharger and a 100mn afterburner. This enabled me to get close enough to sic the drones and guns on him, and this let me grind him down and eventually destroy him.
Obviously two separate warp-out and refittings isn't ideal. I'd like to get it down to 1, at most. One way might be to leave out the sensor booster stage and just fit the afterburner and cap recharger into the 'spare' midslots try to use the former to close quickly into locking range of the sentry guns. But without some kind of EM hardening I doubt this would be practical, and warping out would still probably be necessary. To take on the ships still seems to require 2 kinetic and 1 thermal hardener, so I can't compromise on that part of the tank. And removing the shield boost amp already seriously dents the tank, as it means the booster needs to run for longer so I run out of cap fast.
How do others deal with this? One option I'm thinking about for next time would be to fit 1 kinetic hardener and 2 invulnerability fields. This would mean I had 40%ish EM resistance while having only slightly lower kinetic and thermal resistance. Any other ideas? Thanks for your help!
Live strong skilled and successful!
Presidente Gallente
anything usefull? Last time i destroyed it, it took several minutes, and the loot was pretty much worthless.Horatio Nately
Nope, done it twice now. It's not worth the waste of weapons
anything usefull? Last time i destroyed it, it took several minutes, and the loot was pretty much worthless.
1st level: no agro.
2nd level: agro from the closest cruisers.
3rd level: first group is two BCs @2000m, all cruisers are replaced by BCs.