Type DeadSpace
Target Destroy Manufacturing Plant
Steps 3
Mission briefing
Great work in your last mission. But now it is time for the final attack, to completely eliminate the Amarr presence within the troublesome deadspace area in ***. The sensors I had implanted onto your ship detected a gate leading towards their headquarters, within the room where you destroyed the stargate. It is time for you to access this gate and confront the remainder of their forces. I will again implant the sensors onto your ship, so expect me to contact you once you warp through the acceleration gate leading to their headquarters.
Step Type warp
Number of Spawns 0
NPC's Attack after warp no
Step Type warp
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type
Spawn # 1 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
1 × Khanid Mashtori | 0 | 64 | 0 | 0 | 96 | 4650 | 0 | 60 | 40 | 20 | 12500 | 400 | 0 | + | — | — | — | — | |||
1969 | 0 | 0 | 0 | 5500 | 0 | 60 | 40 | 20 | |||||||||||||
2 × Spider Drone I | 0 | 5 | 0 | 0 | 0 | 450 | 13 | 62 | 33 | 33 | 7500 | 3000 | — | + | — | — | — | — | |||
— | 250 | 13 | 62 | 33 | 33 |
Step Type warp
Number of Spawns 4
NPC's Attack after warp no
Your Shield/Armor resists
Your Damage type
Spawn # 1 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
2 × Caldari Navy Raven | 0 | 0 | 0 | 53 | 105 | 5500 | 13 | 62 | 33 | 33 | 30000 | 400 | — | — | — | — | — | — | |||
0 | 0 | 469 | 0 | 4250 | 13 | 62 | 33 | 33 | |||||||||||||
3 × Caldari Navy Moa | 0 | 0 | 0 | 23 | 36 | 1800 | 13 | 62 | 33 | 33 | 17500 | 350 | — | — | — | — | — | — | |||
0 | 0 | 155 | 0 | 1150 | 13 | 62 | 33 | 33 | |||||||||||||
3 × Caldari Navy Delta II Support Frigate | 0 | 0 | 0 | 13 | 18 | 225 | 13 | 62 | 33 | 33 | 4000 | 1300 | 1 | + | — | — | — | — | |||
0 | 0 | 33 | 0 | 175 | 13 | 62 | 33 | 33 |
Spawn # 2 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
4 × Caldari Navy Officer | 0 | 0 | 0 | 30 | 70 | 1250 | 13 | 62 | 33 | 33 | 15000 | 320 | 2 | + | — | — | — | — | |||
135 | 0 | 0 | 0 | 1400 | 13 | 62 | 33 | 33 | |||||||||||||
3 × Caldari Navy Scorpion | 0 | 0 | 0 | 32 | 40 | 4250 | 13 | 62 | 33 | 33 | 32500 | 290 | — | — | — | — | — | — | |||
0 | 0 | 469 | 0 | 3500 | 13 | 62 | 33 | 33 |
Spawn # 3 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
5 × Caldari Navy Moa | 0 | 0 | 0 | 23 | 36 | 1800 | 13 | 62 | 33 | 33 | 17500 | 350 | — | — | — | — | — | — | |||
0 | 0 | 155 | 0 | 1150 | 13 | 62 | 33 | 33 | |||||||||||||
5 × Caldari Navy Gamma II Support Frigate | 0 | 0 | 0 | 15 | 21 | 450 | 13 | 62 | 33 | 33 | 7500 | 900 | 1 | + | — | — | — | — | |||
0 | 0 | 83 | 0 | 450 | 13 | 62 | 33 | 33 | |||||||||||||
3 × Caldari Navy Temura | 0 | 0 | 0 | 60 | 72 | 6750 | 60 | 70 | 50 | 80 | 50000 | 290 | — | — | — | — | — | — | |||
0 | 0 | 647 | 0 | 4250 | 60 | 70 | 50 | 80 |
Spawn # 4 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
4 × Caldari Cruise Missile Battery | 55 000 | 0 | 0 | 0 | 0 | 1000 | 0 | 60 | 40 | 20 | 0 | — | — | — | — | — | — | — | |||
0 | 0 | 1125 | 0 | 3200 | 0 | 60 | 40 | 20 |
You need the Imperial Gate Permit to activate the gate that leads into the first stage!
Empty, just fly to the next gate.
Second Stage:
2x Spider Drone I
1x Khanid Mashtori (Heavy EM Missile Damage)
Third Stage:
First Spawn (right on the screenshot):
1x Taibu State Samurai
2x Taibu State Bajo
3x State Oni
Second Spawn (left on the screenshot):
3x Taibu State Yari
1x Taibu State Tendai
1x Taibu State Sohei
1x State Zen
1x State Oshiro
Third Spawn (middle on the screenshot):
3x Taibu State Shinai
2x State Shukuro Chugen
4x State Shukuro Ashigaru
3x Navy Temura
4x Caldari State Cruise Missile Battery (4x 55k Bounty)
Aggro on warp in: No
You can easily kill the right spawn first, then the left one and as last the middle one.
After that, kill the Manufactory Plant which has a hell of hitpoints!
2xYari
Daito
2xOni
2xBajo
Sohei
Samurai
Tendai
Kanpaku
3xZen
Last group:
2x Nagasa
Shinai
5x Ashigaru
Chugen
3x Temura
4x Cruise Battery
1st spawn (to the "right" when you jump in)
3x Taibu State Bajo (Moa)
3x State Oni (Ferox)
2nd spawn (to the "left" when you jump in)
3x Taibu State Yari (Manticore)
2x Taibu State Tendai (Very annoying jamming rook, get these first)
1x State Oshiro (Scorp, also jammer)
2x State Zen (Scorp)
3rd spawn (between the two spawns)
3x Caldary Navy Temura (Raven)
4x State Shukuro Ashigaru (falcon)
4x cruise missile battery
2x State Shukuro Chugen (falcon)
2x Taibu State Nagasa (crow)
1x Taibu State Shinai (crow)
Tips:
* I got almost continously jammed until the Tendais bought it, so kill these first. The Oshiro isn't nearly as annoying.
* I killed the groups in the order above, with mostly drones. ie, no buddy aggro "feature" here.
* I'd advice you to heed ShadowInformants advice above, NO messing with the towers until you're prepared tank everything that's left.
* There's a bug with the manticores, so they don't do any damage. Ignore them until last
-- edit:
Screenshot of the spawns in the final stage:
http://dl.eve-files.com/media/0703/2007.03.24.10.56.41.jpg
less rails more missles. Also had the state oshiro (scorp) jamm me