Type DeadSpace
Target Kill all NPC's & Find Keycard
DropOff Keycard
Steps 3
Mission briefing
A brain scan of the marines you captured revealed images of a third entrance into the Amarr slave compound deadspace area. However getting through the first acceleration gate requires a key. Fortunately one of the marines knew its location.
You must once again venture to the slave compound. There you will find an armory which was hidden by a cloaking field emitter. Since we know of its exact location now, we will modify you ship's computer to ignore the cloaking field. This should make the task of retrieving the key quite easy.
Once you have the key report back to me, and I will give you the coordinates to the third entrance.
Step Type warp
Number of Spawns 0
NPC's Attack after warp no
Step Type warp
Number of Spawns 0
NPC's Attack after warp no
Step Type warp
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type
Structures with loot Officers quarters
Spawn # 1 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
2 × Imperial Navy Apocalypse | 0 | 46 | 0 | 0 | 37 | 4000 | 0 | 60 | 40 | 20 | 3500 | 400 | 2 | + | — | — | — | — | |||
— | 5000 | 0 | 60 | 40 | 20 | ||||||||||||||||
3 × Imperial Navy Omen | 0 | 37 | 0 | 0 | 0 | 1000 | 0 | 60 | 40 | 20 | 30000 | 400 | — | — | — | — | — | — | |||
95 | 0 | 0 | 0 | 1250 | 0 | 60 | 40 | 20 | |||||||||||||
3 × Imperial Navy Officer | 0 | 50 | 0 | 0 | 50 | 1250 | 0 | 60 | 40 | 20 | 15000 | 320 | 2 | + | — | — | — | — | |||
135 | 0 | 0 | 0 | 1100 | 0 | 60 | 40 | 20 | |||||||||||||
5 × Imperial Navy Delta II Support Frigate | 0 | 14 | 0 | 0 | 17 | 350 | 0 | 60 | 40 | 20 | 6000 | 900 | 1 | + | — | — | — | — | |||
83 | 0 | 0 | 0 | 400 | 0 | 60 | 40 | 20 |
Eos: T2 EM Hardner, T2 Thermal Hardner, T2 Med Armor Rep, T2 Adaptive Nano Membrane, 5x Ogre II, 5x Hobgoblin II, Target Painter, Med Cap Recharger, Med Capacitor Battery, 3x 150mm Railgun II, 4x 250mm Railgun II.
Tactic: You warp in at about 70km. They aggro immediately. Take out the support frigates while running to keep distance from the battleships. When the frigates are gone, start on the Armageddons that have caught up to you. The remaining cruisers, which lag behind, are cake.