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In The Midst Of Deadspace (1 of 5) [ comments: 3 ]

Enemy

Amarr Empire & Caldari State

Type DeadSpace
Target Kill all NPC's
DropOff 50 Amarr Light Marines
Steps 3
Mission briefing It has come to my attention that another agent within Federation Navy revealed a sizable deadspace area inside *** that has apparently been claimed by the Amarr - Caldari alliance. Apparently what he found in there was more than he could handle, so it has fallen to us to resolve this critical matter of national security.
Your first task is to infiltrate the Amarr slave compound and destroy the fleet guarding it. The previous agent with this assignment had discovered a secret entrance into the complex. However due to his bungling the Amarr forces now know about this 'hidden' route and therefore it's pointless to use it. Instead I want you to fly in there through the main gate and attack them head-on. You should be experienced enough to handle 'em, although I do of course recommend bringing some backup with you.

Mission Step # 1

Enemy

Amarr Empire & Caldari State

Step Type warp
Number of Spawns 4
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type
Structures with loot Ship Yard

Spawn # 1
  Name Bounty($)       orb. vel.
6 × Caldari Navy Moa 0 0 0 23 36 1800 13 62 33 33 17500 350
0 0 155 0 1150 13 62 33 33
Spawn # 2
  Name Bounty($)       orb. vel.
2 × Caldari Navy Raven 0 0 0 53 105 5500 13 62 33 33 30000 400
0 0 469 0 4250 13 62 33 33
2 × Caldari Navy Delta II Support Frigate 0 0 0 13 18 225 13 62 33 33 4000 1300 1 +
0 0 33 0 175 13 62 33 33
Spawn # 3
  Name Bounty($)       orb. vel.
4 × Imperial Navy Armageddon 0 60 0 0 60 3500 0 60 40 20 22500 290
4250 0 60 40 20
Spawn # 4
  Name Bounty($)       orb. vel.
2 × Imperial Navy Apocalypse 0 46 0 0 37 4000 0 60 40 20 3500 400 2 +
5000 0 60 40 20
4 × Imperial Navy Maller 0 30 0 0 38 1200 0 60 40 20 20000 350
1800 0 60 40 20

Mission Step # 2

Enemy

Amarr Empire

Step Type warp
Number of Spawns 1
NPC's Attack after warp yes
SS' Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
3 × Amarr Sentry Gun 0 56 56 98 98 4800 0 60 40 20 0
7200 0 60 40 20
2 × Imperial Navy Armageddon 0 60 0 0 60 3500 0 60 40 20 22500 290
4250 0 60 40 20
4 × Imperial Navy Gamma II Support Frigate 0 15 0 0 18 325 0 60 40 20 6000 900 1 +
0 83 0 0 850 0 60 40 20

Mission Step # 3

Enemy

Amarr Empire

Step Type warp
Number of Spawns 4
NPC's Attack after warp no
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
4 × Imperial Navy Armageddon 0 60 0 0 60 3500 0 60 40 20 22500 290
4250 0 60 40 20
2 × Imperial Navy Gamma II Support Frigate 0 15 0 0 18 325 0 60 40 20 6000 900 1 +
0 83 0 0 850 0 60 40 20
4 × Imperial Navy Gamma I Support Frigate 0 15 0 0 18 225 0 60 40 20 3500 1300 1 +
475 0 60 40 20
4 × Imperial Navy Delta I Support Frigate 0 14 0 0 17 200 0 60 40 20 3500 1300 1 +
450 0 60 40 20
2 × Imperial Navy Jakar 0 110 0 0 132 4750 0 60 40 20 40000 290
0 0 375 0 6750 0 60 40 20
Spawn # 2
  Name Bounty($)       orb. vel.
2 × Imperial Navy Armageddon 0 60 0 0 60 3500 0 60 40 20 22500 290
4250 0 60 40 20
4 × Imperial Navy Delta II Support Frigate 0 14 0 0 17 350 0 60 40 20 6000 900 1 +
83 0 0 0 400 0 60 40 20
Spawn # 3
  Name Bounty($)       orb. vel.
1 × Imperial Navy Apocalypse 0 46 0 0 37 4000 0 60 40 20 3500 400 2 +
5000 0 60 40 20
1 × Imperial Navy Armageddon 0 60 0 0 60 3500 0 60 40 20 22500 290
4250 0 60 40 20
1 × Imperial Navy Gamma I Support Frigate 0 15 0 0 18 225 0 60 40 20 3500 1300 1 +
475 0 60 40 20
1 × Imperial Navy Delta II Support Frigate 0 14 0 0 17 350 0 60 40 20 6000 900 1 +
83 0 0 0 400 0 60 40 20
2 × Imperial Navy Delta I Support Frigate 0 14 0 0 17 200 0 60 40 20 3500 1300 1 +
450 0 60 40 20
Spawn # 4
  Name Bounty($)       orb. vel.
2 × Imperial Navy Armageddon 0 60 0 0 60 3500 0 60 40 20 22500 290
4250 0 60 40 20
4 × Imperial Navy Delta II Support Frigate 0 14 0 0 17 350 0 60 40 20 6000 900 1 +
83 0 0 0 400 0 60 40 20

top Comments 3Please login to add a comment

torpedo
1:57am 2008 Monday 7th April 2008 I left two BSs for last and they didnt drop the marines. Had to go back because an amarr navy maller dropped the light marines early in to the 3rd leg of the mission.
destructor1972
SW, UK
3:30pm 2006 Tuesday 29th August 2006 On step 3, the Amarr Navy Jaker group does indeed hold the 50 Amarr Light Marines you need.

It seems that the last npc you destroy of this group will drop them, so it may not necessarily be the jaker. Just depends on what order you pop them!

This also means you don't have to kill the remaining groups - not unless you just want the dog tags they drop - to complete the mission.
Discorded Apple
Melbourne
11:15am 2006 Sunday 16th July 2006 I found that the 'Amarr Navy Jakar' dropped the marines i needed to finish the mission.