Type Kill
Target Kill all NPC's
Steps 5
Mission briefing
I just received a transmission from reliable sources that the Guristas Pirates are planning a raid somewhere within ***. We know that they will strike sometime in the next 24 hours but that's about it. Now we'd like to be ready for them, we've already organized a few teams of mercenaries who are supposed to guard checkpoints near every stargate of this system, to insure that the pirates won't slip past us. I'd like you to set up a blockade near one of these checkpoints, ***. Gather everyone you can muster, I expect you to hold the area against any hostile ship that gets through that stargate. I'm counting on you!
Step Type spot
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type
Spawn # 1 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
4 × Guristas Demolisher | 13 000 | 0 | 0 | 25 | 21 | 300 | 39 | 29 | 9 | 19 | 11500 | 1760 | — | — | — | — | — | — | |||
— | 250 | 39 | 29 | 9 | 19 |
Step Type wave
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type
Spawn # 1 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
2 × Guristas Annihilator | 80 000 | 0 | 0 | 28 | 22 | 1400 | 54 | 44 | 24 | 34 | 17500 | 1440 | — | — | + | — | — | — | |||
0 | 0 | 83 | 0 | 1000 | 54 | 44 | 24 | 34 |
Step Type wave
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type
Spawn # 1 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
3 × Guristas Demolisher | 13 000 | 0 | 0 | 25 | 21 | 300 | 39 | 29 | 9 | 19 | 11500 | 1760 | — | — | — | — | — | — | |||
— | 250 | 39 | 29 | 9 | 19 | ||||||||||||||||
2 × Guristas Annihilator | 80 000 | 0 | 0 | 28 | 22 | 1400 | 54 | 44 | 24 | 34 | 17500 | 1440 | — | — | + | — | — | — | |||
0 | 0 | 83 | 0 | 1000 | 54 | 44 | 24 | 34 |
Step Type wave
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type
Spawn # 1 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
3 × Guristas Annihilator | 80 000 | 0 | 0 | 28 | 22 | 1400 | 54 | 44 | 24 | 34 | 17500 | 1440 | — | — | + | — | — | — | |||
0 | 0 | 83 | 0 | 1000 | 54 | 44 | 24 | 34 |
Step Type wave
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type
Spawn # 1 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bounty($) | orb. | vel. | ||||||||||||||||||
2 × Guristas Annihilator | 80 000 | 0 | 0 | 28 | 22 | 1400 | 54 | 44 | 24 | 34 | 17500 | 1440 | — | — | + | — | — | — | |||
0 | 0 | 83 | 0 | 1000 | 54 | 44 | 24 | 34 | |||||||||||||
1 × Guristas Nullifier | 87 500 | 0 | 0 | 28 | 22 | 1500 | 55 | 45 | 25 | 35 | 17500 | 1440 | — | — | + | — | — | — | |||
0 | 0 | 135 | 0 | 1050 | 55 | 45 | 25 | 35 |
Any help would be highly apreciated.
Completed in Passive Drake in high sec
6 x XR-3200 Heavy Missile Bays (Scourge)
1 x Assault Missile Bay (Bloodclaw)
1 x Tractor Beam
3 x LSE 2's
1 x Kinetic Amp 2
1 x Thermal Amp 2
1 x Invul Field
4x SPR 2's
3 x Shield Purger Rigs
4 x Warrior 1's
1 x Acolyte 1
All this typed while in battle
Spawn 1
1 x Starbase Stasis Tower
1 x Pithior Renegade (Dessie)
3 x Pithatis Enforcer's (BC)
3 x Dire Pithum Mortifiers (HAC) (Triggered Spawn?)
Spawn 2
1 x Pithatis Assaulter (BC) Triggered Spawn
3 x Pithatis Enforcers (BC)
3 x Pithatis Executors (BC)
3 x Pithior Nihilists (Dessie)
2 x Pithi Destructor (Frigate)
2 x Pithior Supremacist (dessie)
Spawn 3
3 x Pithior Terrorists (Dessie)
5 x Pithatis Executors(BC)
1 x Pithatis assassin (BC) Triggers Spawn
3 x Dire Pithum mortifiers (HAC)
Spawn 4
3 x Dire Pithi Pluderer (AS)
1 x Pithatis Enforcer (BC) Triggers Spawn
7 x Pithatis Executor (BC)
3 x Pithum Abolisher (HAC)
Spawn 5
3 x Dire Pithi Despoiler (AS)
3 x Pithatis Executors (BC)
3 x Pithatis Revolter (BC)
1 x Pithum Abolisher (HAC)
1 x Pithatis Death dealer (BC)
It may be different for everyone, but this is what I got. Oh and most of the loot was crap.
[1] Caldari Statis Tower
Wave 1
[4][Battlecruiser] Pithatis Executor
[3][ Cruiser] Dire Pithum Inferno
[1][ Destroyer] Pithior Renegade [Trigger]
Wave 2
[1][ Frigate] Pithi Destructor
[5][ Destroyer] Pithior Nihilist
[5][Battlecruiser] Pithatis Executor
[1][Battlecruiser] Pithatis Assaulter [Trigger]
Wave 3
[4][ Destroyer] Pithior Nihilist
[3][Battlecruiser] Pithatis Executor
[3][Battlecruiser] Pithatis Enforcer
[2][ Cruiser] Dire Pithum Inferno
[1][Battlecruiser] Pithatis Death Dealer [Trigger]
Wave 4
[4][Battlecruiser] Pithatis Enforcer
[3][ Cruiser] Pithum Eraser
[3][ Frigate] Dire Pithi Plunderer
[4][Battlecruiser] Pithatis Executor
Clear of all NPCs [Trigger]
Wave 5
[4][ Frigate] Dire Pithi Saboteur [Jammer]
[4][Battlecruiser] Pithatis Revolter
Hint: I would warp in at 0m and destroy the stasis tower to avoid getting webbed. Destroy each wave leaving the trigger for last. I would suggest tanking the trigger first before starting the next group to give your cap time to recharge.
Highs:
7 x Heavy Msl Launcher II (or use malkuth for better pg)
1 x Tractor Beam
Meds:
3 x Large Shield Extender (use named)
1 x Invu Field II (or V-M 15 named invu)
2 x Shield Recharger II (or use named)
Lows:
2 x Shield Power Relay II (or use named)
2 x BCS II (or use BCS I)
Drone Bay:
5 x Hornet II (or I)
Warp in at 0m. Stop while doing to warp. Warp to 50 km. That brings your out to 50 km's away from the enemy. The Drake is passiv tanked, so you regen 183 shield/sec (for tech I items a little bit fewer). It's ok for tanking the respawns. they respawn about 100 km's away. so, your shield is up again, if the next spawn arrives. the trigger is every time the unique named ship in the spawn! take this ship last! use the drones for the frigs and destroyers! beware to take aggro first and bring your drones back to drone bay before each spawn.
Did this mission some times before for guristas and as enemy had concord ships. that was much harder! enemy guristas is VERY EASY :)
sry. recharge was with rigs. recharge without rigs is at 93 per second. but its ok!
Yep, easy in a Raven...needs warp outs in a drake.
And I do prefer the one-step model with continuos spawns....makes things more intense.
Low: 3 BCU 2 x PDS
Mid: XL C5-L, 2 active hardeners, Conjunctive Gravimetric ECCM Scanning Array I ,F-90 Positional Sensor Subroutines , Heavy electrochemical (4 x 800 cap in launcher)
High : 6x xt-9000 cruise , e500 NOS, Tractor beam
cargo : 16 x 800 Cap boosters, missiles in the rest
Solution is simple: align, keep rats in distance, shoot
Never had to warp out, but path of wrecks always is 250km+ long...
Pithias Revolter x 4
Pithi Plunderer x 3
Pithi Despoiler x 4
Pithatis Enforcer x 14
Pithatis Executor x 10
Pithum Abolisher x 2
Pithatis Death Dealer
Pithior Anarchist x 3
Dire Pithum Inferno x 2
Pithatis Assassin x 1
Pithior Nihilist x 5
Pithi Demolisher x 2
Dire Pithum Inferno x 4
Pithior Guerilla x 1
Caldari Stasis Tower
I could not get to all the wrecks before they disappeared, but got about 3.1m in salvage and 1.6m in recyclables and 1.2m in mission reward.
Also, the favour gain for the agent was 8.8%.
It took about 2 hours to complete, had a single step (many waves), so is hard to get to all wrecks.
Suggested approach is warp in, kill tower and as much as possible, bookmark something, warp in at range...rinse and repeat.
Or bring lots of friends. Or a battleship (I used a drake).
I only have a few mil SP, and about 50k in missiles. So it goes to show that anyone can do this with a nickel and dime Drake setup.
Setup is as follows:
7x 'Malkuth' Heavy Launcher [ 32x Scourge Heavy Missile ]
2x Large F-s9 Regolith Shield Induction
2x Kinetic Deflection Amplifier I
1x Heat Dissipation Amplifier I
1x Shield Recharger I
4x Shield Power Relay I
Follow Jorupp's information, and kill the weaker targets first. That is, the battle-cruisers usually. And take care not to pop the spawn placeholder until you're absolutely ready.
i like passive tanking the drake so this is my setup(no bothering with cap or boosters this way)
7 malkuth heavy's
3 best named shield extenders 2 kinetic hardeners 1 thermal hardener
2 shield power relays and 2 local diagnostic systems
plenty of room left for either a salvager or a tractor beam only downside i have is my missiles can fly further then i can target
Large T2 booster, shield amp, med cap injector, two active kinetic hardeners, and an active thermal hardener in the mids
7x heavy missile launchers in the highs.
I had a NOS fitted, but no rats ever got that close. I also had 5x light kinetic drones. Lows are PDS's and BCS's
But, you can't just park and kill in this one. This mission requires some tactics.
As soon as you warp-in start traveling away from the rats. I put my drones on the frigs and started killing BC's as fast as I could. If you start getting into trouble, look for a wreck or landmark that you can 'warp-to-0'. Candidates are wrecks and the structures in this area. This will give you a little break from the damage, and keep the range open. I did it earlier this week in a passive tanked ferox, and I was warping all over the mission area. With the drake, I never had to. (DPS is king in this one...)
The drake also finished the mission much faster than the ferox.
Here's the spawns:
1.
3 Pithatis Executor (BC)
4 Dire Pithium Mortifier (C)
1 Pithior Renegade (D) (triggers next wave)
2.
3 Pithior Renegade (D)
3 Pithior Nihilist (D)
2 Pirithatis Executor (BC)
3 Pirithatis Enforcer (BC)
1 Pirithatis Assasin (BC) (triggers next wave)
1 Pithi Wrecker
3.
3 Pithior Renegade (D)
4 Pithatis Executor (BC)
3 Pithatis Enforcer (BC)
1 Pithatis Death Dealer (BC) (triggers next wave)
3 Dire Pithium Eraser
4.
4 Dire Pithi Plunderer (F)
1 Pithatis Assaulter (BC) (triggers next wave)
5 Pithatis Executor (BC)
3 Pithum Inferno (C)
5.
4 Dire Pithi Despoiler
4 Pithaatis Death Dealer (BC)
There are five waves. I was shooting kin and tanking kin/therm.
Therefore the best tactic is to keep your range and leave the highest bounty ships until last.Murton
D'oh - wish I'd seen this last week! I went for the big boys 1st and got into serious trouble in my Raven. I had to warp out twice! I have 8Mil sp with 2mil in missiles and 1.5mil in shield related. This is one tough mission!
P.S. Not much salvage - but that was before salvage was increased a few days ago
Therefore the best tactic is to keep your range and leave the highest bounty ships until last.
No special loot, but about 11mil isk (bounty+agent). Should also be a heaven for salvagers.
The reinforcement waves spawn like 100km away from the warp in point, and hit with heavy missiles from about 90km out. The destroyers and BCs go down easy, but my cruise missiles (was doing in a raven I typically use for lvl 4s) had quite a difficult time killing the HACs.
With nearly 2m in engineering and another 2m in missiles (t2 hardeners, pdus, bcus, arby cruise launchers, etc) it was easy, but it was a lot more than I expected from a level 3.
I had one today and it dropped a low grade crystal epsilon implant. In empire.