Angel Strike - (3 of 10) - The Kidnapping [ comments: 8 ]

Enemy

Mercenary

Type DeadSpace
Target Kill all NPC's
DropOff 1 Prisoners (1.0 m3)
Steps 2
Mission briefing We need urgent help with intercepting a group of vile kidnappers who just managed to snatch the niece of our CEO while she was visiting her uncle in this very system. We believe the perpetrators were a gang of mercenaries led by a felon working for the illegal organization, the Komni Corporation. I'll fill you in on the details of that organization in your mission journal.

What I need you to do is capture this agent of theirs, alive if possible. We must have him here for interrogation, as we suspect he is the missing link between the kidnapping and those who are truly responsible for this heinous crime. We need to get to the bottom of which organization stands behind these grave assaults against our people. And it so happens that we know the whereabouts of a certain pirate who has had many dealings with this Komni agent in the past, who we hope will be able to lead you to him. The only catch is he will most likely require a bit of 'convincing' on your part before he parts with
the needed information. I'll upload the bookmark to his location into your NeoCom, once you have extracted the information from the middleman then I expect you to find the Komni agent and bring him back to me.

Mission Step # 1

Enemy

Mercenary

Step Type warp
Number of Spawns 3
NPC's Attack after warp no
Your Shield/Armor resists
Your Damage type
Structures with loot Drazin's Habitat

Spawn # 1
  Name Bounty($)       orb. vel.
4 × Mercenary Fighter 5 000 0 0 0 0 225 0 60 40 20 7500 520
0 0 0 83 175 0 60 40 20
3 × Mercenary Corporal 110 000 0 0 23 27 1800 33 65 40 55 17500 350
0 0 155 0 1150 33 65 40 55
Spawn # 2
  Name Bounty($)       orb. vel.
1 × Drazin Jaruk 0 48 40 0 0 1300 10 60 50 30 5000 400 +
0 0 0 162 1000 10 60 50 30
2 × Mercenary Wingman 30 000 25 20 10 0 325 15 50 45 30 8500 900 1 +
0 83 0 0 325 15 50 45 30
1 × Mercenary Lieutenant 90 000 0 0 35 49 1500 33 65 40 55 2000 350
0 0 83 0 1050 33 65 40 55
Spawn # 3
  Name Bounty($)       orb. vel.
2 × Mercenary Commander 85 000 26 0 0 33 1200 0 60 40 20 15000 400
0 0 155 0 1800 0 60 40 20
4 × Mercenary Elite Fighter 10 000 0 0 0 0 175 0 60 40 20 8000 520
0 0 0 83 270 0 60 40 20

Mission Step # 2

Enemy

Mercenary

Step Type warp
Number of Spawns 1
NPC's Attack after warp no
Your Shield/Armor resists
Your Damage type
Structures with loot Storage Facility

Spawn # 1
  Name Bounty($)       orb. vel.
2 × Lynk 80 000 46 38 0 0 1200 10 60 50 30 5000 400 +
162 0 0 0 1050 10 60 50 30
2 × Mercenary Wingman 30 000 25 20 10 0 325 15 50 45 30 8500 900 1 +
0 83 0 0 325 15 50 45 30
1 × Mercenary Lieutenant 90 000 0 0 35 49 1500 33 65 40 55 2000 350
0 0 83 0 1050 33 65 40 55

top Comments { comments|length }}Please login to add a comment

Devec
The Netherlands
7:10pm 2007 Friday 13th July 2007 The storage facility drops transport goodies its located after the second gate.
Infinitenoodles
9:08pm 2007 Saturday 26th May 2007 One thing that might be worth noting is that the access key for the next gate is in Drazin's Habitat. I know it says the habitat has loot, but it doesn't seem very clear that the key is there.
Grimmjsb
Mesa,AZ
10:14am 2006 Thursday 28th December 2006 I got everything you got but instead my named second node enemy was Kuran 'scareface' Lonan
Anticon
Adelaide, Australia
9:44am 2006 Saturday 9th December 2006 Step 1 now has: Merc Lt x 1, Corporal x 3, Commander x 2, Elite Ftr x 4, Fighter x 4, and Wingman x 2 - in 3 groups - along with Drazin. Step 2 has Lt x 1, Wingman x 2, and Zerak Cheryn.
SSgt_Sniper
10:52am 2006 Friday 27th October 2006 only difference I can see is my version says Maru rebels instead of whatever mercs yours shows.
sollz
12:09am 2006 Wednesday 4th October 2006 This mission 3/10 has 11 omber roid, and i guess each omber roid has around 15k ombers.
Ekibyougami
6:08pm 2006 Monday 4th September 2006 Unchanged except on the second part there is only 1 of the unique npc
Dahak
4:36am 2006 Sunday 27th August 2006 Mission unchanged.