Revenge is sweet [ comments: 0 ]

Enemy

Mercenaries

Type Kill
Target Destroy all NPC's
DropOff 1 Mercenariy Pilot
Steps 2
Mission briefing We have a hostage situation on our hands. A few of our engineers were kidnapped while en route to ***. We were contacted shortly afterwards and sent a very explicit request. They want the men you captured in your previous mission delivered to a remote location inside ***, in return for our engineers. But they also made it perfectly clear that they will not go through with the deal unless you, ***, are there to deliver the marines in person.

I have a strong suspicion that this is a trap. We won't fall for such an obvious scheme, so there will be no deal. However I'd like you to head out to the meeting point and deal with them. Get the engineers back if possible, but your primary objective is to eliminate any ship you find at the meeting point, and capture their leader. We'd very much like to interrogate him.

Mission Step # 1

Enemy

Mercenary

Step Type spot
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
6 × Mercenary Fighter 5 000 0 0 0 0 225 0 60 40 20 7500 520
0 0 0 83 175 0 60 40 20
1 × Mercenary Commander 85 000 26 0 0 33 1200 0 60 40 20 15000 400
0 0 155 0 1800 0 60 40 20

Mission Step # 2

Enemy

Mercenary

Step Type wave
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
1 × Kruul 20 000 8 5 3 0 625 0 60 40 20 1500 320 2 +
0 135 0 0 625 0 60 40 20
4 × Mercenary Elite Fighter 10 000 0 0 0 0 175 0 60 40 20 8000 520
0 0 0 83 270 0 60 40 20

Mission Step # 3

Enemy

Mercenary

Step Type wave
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
1 × Kruul 20 000 8 5 3 0 625 0 60 40 20 1500 320 2 +
0 135 0 0 625 0 60 40 20
4 × Mercenary Elite Fighter 10 000 0 0 0 0 175 0 60 40 20 8000 520
0 0 0 83 270 0 60 40 20

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