• Advanced Weapon Upgrades Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level. This skill cannot be trained on Trial …

  • Capacitor Emission Systems Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per …

  • Capacitor Management Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.

  • Capacitor Systems Operation Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction …

  • Capital Capacitor Emission Systems Operation of capital remote capacitor transmitters and other capacitor emission systems. 5% reduced capacitor need of capital …

  • CPU Management Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.

  • Electronics Upgrades Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU …

  • Energy Grid Upgrades Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules …

  • Energy Pulse Weapons Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.

  • Nanite Interfacing Improved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair …

  • Nanite Operation Skill at operating nanites. 5% reduction in nanite consumption per level.

  • Power Grid Management Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.

  • Thermodynamics Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them …

  • Weapon Upgrades Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU …