Ion Blaster Cannon I

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

  • fitting
  • 1540

    Powergrid Usage

  • 44

    Cpu Usage

  • structure
  • 3 m³

    Capacity

  • 2000 kg

    Mass

  • 50m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 9.8

    Activation Cost

  • 6750

    Rate Of Fire

  • 5000

    Optimal Range

  • 1

    Charges Per Cycle

  • 2.95312

    Damage Modifier

  • Large

    Charge Size

  • 8000

    Accuracy Falloff

  • 5.52

    Weapon Accuracy Score

  • 1

    Tech Level

  • 85

    Used With (Charge Group)

  • 40000

    Signature Resolution

  • 15

    Overload Damage Bonus

  • 0.7

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 5000

    Reload Time

  • z 900 000.00

    Base Price

  • blueprint
  • Ion Blaster Cannon I Blueprint

  • manufacturing
  • base materials
  • 68 307

    Tritanium

  • 17 839

    Pyerite

  • 7 197

    Mexallon

  • 1 951

    Isogen

  • 234

    Nocxium

  • 12

    Zydrine

  • 26

    Megacyte

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 68 307

    Tritanium

  • 17 839

    Pyerite

  • 7 197

    Mexallon

  • 1 951

    Isogen

  • 234

    Nocxium

  • 12

    Zydrine

  • 26

    Megacyte

  • other
  • 1

    Slots

  • 0

    Target Module

  • 0

    Accuracy Bonus

  • 8627698

    Main Color

  • 1

    Required Skill 1Level

  • 5

    Required Skill 2Level

  • 0

    Meta Level

  • 0.01

    Heat Absorbtion Rate Modifier

  • 11331

    Type Color Scheme