Electron Blaster Cannon I

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

  • fitting
  • 1100

    Powergrid Usage

  • 40

    Cpu Usage

  • structure
  • 5 m³

    Capacity

  • 2000 kg

    Mass

  • 50m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 5.88

    Activation Cost

  • 4500

    Rate Of Fire

  • 4000

    Optimal Range

  • 1

    Charges Per Cycle

  • 1.8375

    Damage Modifier

  • Large

    Charge Size

  • 6000

    Accuracy Falloff

  • 6

    Weapon Accuracy Score

  • 1

    Tech Level

  • 85

    Used With (Charge Group)

  • 40000

    Signature Resolution

  • 15

    Overload Damage Bonus

  • 0.5

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 5000

    Reload Time

  • z 600 000.00

    Base Price

  • blueprint
  • Electron Blaster Cannon I Blueprint

  • manufacturing
  • base materials
  • 45 551

    Tritanium

  • 12 150

    Pyerite

  • 6 060

    Mexallon

  • 1 596

    Isogen

  • 126

    Nocxium

  • 16

    Zydrine

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 45 551

    Tritanium

  • 12 150

    Pyerite

  • 6 060

    Mexallon

  • 1 596

    Isogen

  • 126

    Nocxium

  • 16

    Zydrine

  • other
  • 1

    Slots

  • 0

    Target Module

  • 0

    Accuracy Bonus

  • 8627698

    Main Color

  • 1

    Required Skill 1Level

  • 5

    Required Skill 2Level

  • 0

    Meta Level

  • 0.01

    Heat Absorbtion Rate Modifier

  • 11331

    Type Color Scheme