Heavy Ion Blaster I

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

  • fitting
  • 132

    Powergrid Usage

  • 28

    Cpu Usage

  • structure
  • 1.5 m³

    Capacity

  • 1000 kg

    Mass

  • 10m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 3.2683

    Activation Cost

  • 4500

    Rate Of Fire

  • 2500

    Optimal Range

  • 1

    Charges Per Cycle

  • 2.95312

    Damage Modifier

  • Medium

    Charge Size

  • 4000

    Accuracy Falloff

  • 42.24

    Weapon Accuracy Score

  • 1

    Tech Level

  • 85

    Used With (Charge Group)

  • 40000

    Signature Resolution

  • 15

    Overload Damage Bonus

  • 0.7

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 5000

    Reload Time

  • z 90 000.00

    Base Price

  • blueprint
  • Heavy Ion Blaster I Blueprint

  • manufacturing
  • base materials
  • 4 529

    Tritanium

  • 1 643

    Pyerite

  • 2 413

    Mexallon

  • 1

    Nocxium

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 4 529

    Tritanium

  • 1 643

    Pyerite

  • 2 413

    Mexallon

  • 1

    Nocxium

  • other
  • 1

    Slots

  • 0

    Target Module

  • 0

    Accuracy Bonus

  • 8627698

    Main Color

  • 1

    Required Skill 1Level

  • 3

    Required Skill 2Level

  • 0

    Meta Level

  • 0.01

    Heat Absorbtion Rate Modifier

  • 11331

    Type Color Scheme