Light Ion Blaster I

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

  • fitting
  • 7

    Powergrid Usage

  • 12

    Cpu Usage

  • structure
  • 0.3 m³

    Capacity

  • 500 kg

    Mass

  • 5m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 1.0927

    Activation Cost

  • 3000

    Rate Of Fire

  • 1250

    Optimal Range

  • 1

    Charges Per Cycle

  • 2.95312

    Damage Modifier

  • Small

    Charge Size

  • 2000

    Accuracy Falloff

  • 403.2

    Weapon Accuracy Score

  • 1

    Tech Level

  • 85

    Used With (Charge Group)

  • 40000

    Signature Resolution

  • 15

    Overload Damage Bonus

  • 0.8

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 5000

    Reload Time

  • z 9 000.00

    Base Price

  • blueprint
  • Light Ion Blaster I Blueprint

  • manufacturing
  • base materials
  • 1 667

    Tritanium

  • 144

    Pyerite

  • 83

    Mexallon

  • 22

    Isogen

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 1 667

    Tritanium

  • 144

    Pyerite

  • 83

    Mexallon

  • 22

    Isogen

  • other
  • 1

    Slots

  • 0

    Target Module

  • 0

    Accuracy Bonus

  • 8627698

    Main Color

  • 1

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 0

    Meta Level

  • 0.01

    Heat Absorbtion Rate Modifier

  • 11331

    Type Color Scheme