Capital Ancillary Armor Repairer

This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
May only be fitted to capital class ships.

  • fitting
  • 125000

    Powergrid Usage

  • 75

    Cpu Usage

  • structure
  • 1.28 m³

    Capacity

  • 500 kg

    Mass

  • 4000m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 1600

    Activation Cost

  • 16

    Charges Per Cycle

  • 20000

    Activation Time / Duration

  • 4800

    Armor Hitpoints Repaired

  • 1

    Tech Level

  • 916

    Used With (Charge Group)

  • -15

    Overload Duration Bonus

  • 7.2

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 10

    Overload Repair Bonus

  • 1

    Max Modules Of This Group Allowed

  • 60000

    Reload Time

  • 3

    Boosted Repair Multiplier

  • blueprint
  • Capital Ancillary Armor Repairer Blueprint

  • manufacturing
  • base materials
  • 4 662

    Tritanium

  • 1 857

    Pyerite

  • 1 027

    Mexallon

  • 44

    Isogen

  • 51

    Nocxium

  • reprocessing
  • material/mineral
  • 4 662

    Tritanium

  • 1 857

    Pyerite

  • 1 027

    Mexallon

  • 44

    Isogen

  • 51

    Nocxium

  • other
  • 1

    Required Skill 1Level

  • 3

    Required Skill 2Level

  • 0

    Meta Level

  • 1

    Max Group Active

  • 0.01

    Heat Absorbtion Rate Modifier