Transfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.
Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Charges Per Cycle
Activation Time / Duration
Used With (Charge Group)
Overload Duration Bonus
Required Thermodynamics Level
Max Modules Of This Group Allowed