Transfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.
Note: Can use Cap Booster 25 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Powergrid Usage
Cpu Usage
Capacity
Volume
Structure Hitpoints
Activation Cost
Optimal Range
Charges Per Cycle
Shield Bonus
Activation Time / Duration
Tech Level
Used With (Charge Group)
Overload Duration Bonus
Heat Damage
Required Thermodynamics Level
Max Modules Of This Group Allowed
Reload Time
Effectiveness Falloff
Base Price