Capital Ancillary Remote Armor Repairer

This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
May only be fitted to capital class ships.

  • fitting
  • 150000

    Powergrid Usage

  • 40

    Cpu Usage

  • structure
  • 1.28 m³

    Capacity

  • 20 kg

    Mass

  • 4000m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 1770

    Activation Cost

  • 15000

    Optimal Range

  • 1

    Charges Per Cycle

  • 12000

    Activation Time / Duration

  • 530

    Armor Hitpoints Repaired

  • 1

    Tech Level

  • 916

    Used With (Charge Group)

  • -15

    Overload Duration Bonus

  • 2

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 1

    Max Modules Of This Group Allowed

  • 60000

    Reload Time

  • 3

    Boosted Repair Multiplier

  • 4000

    Effectiveness Falloff

  • z 24 200 788.00

    Base Price

  • blueprint
  • Capital Ancillary Remote Armor Repairer Blueprint

  • manufacturing
  • base materials
  • 1 774 278

    Tritanium

  • 416 691

    Pyerite

  • 162 467

    Mexallon

  • 26 658

    Isogen

  • 8 028

    Nocxium

  • 2 556

    Zydrine

  • 1 140

    Megacyte

  • reprocessing
  • material/mineral
  • 1 774 278

    Tritanium

  • 416 691

    Pyerite

  • 162 467

    Mexallon

  • 26 658

    Isogen

  • 8 028

    Nocxium

  • 2 556

    Zydrine

  • 1 140

    Megacyte

  • other
  • 1

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 0

    Meta Level

  • 0.01

    Heat Absorbtion Rate Modifier