Large Ancillary Remote Armor Repairer

This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.

  • fitting
  • 600

    Powergrid Usage

  • 40

    Cpu Usage

  • structure
  • 0.64 m³

    Capacity

  • 20 kg

    Mass

  • 25m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 330

    Activation Cost

  • 12000

    Optimal Range

  • 1

    Charges Per Cycle

  • 6000

    Activation Time / Duration

  • 290

    Armor Hitpoints Repaired

  • 1

    Tech Level

  • 916

    Used With (Charge Group)

  • -15

    Overload Duration Bonus

  • 2

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 1

    Max Modules Of This Group Allowed

  • 60000

    Reload Time

  • 3

    Boosted Repair Multiplier

  • 3500

    Effectiveness Falloff

  • z 31 244.00

    Base Price

  • blueprint
  • Large Ancillary Remote Armor Repairer Blueprint

  • manufacturing
  • base materials
  • 4 318

    Tritanium

  • 3 256

    Pyerite

  • 1

    Mexallon

  • reprocessing
  • material/mineral
  • 4 318

    Tritanium

  • 3 256

    Pyerite

  • 1

    Mexallon

  • other
  • 3

    Required Skill 1Level

  • 0

    Meta Level

  • 0.01

    Heat Absorbtion Rate Modifier