Dark Blood Capital Remote Armor Repairer

This module uses nano-assemblers to repair damage done to the armor of the Target ship.

Note: May only be fitted to capital class ships.

  • fitting
  • 142500

    Powergrid Usage

  • 34

    Cpu Usage

  • structure
  • 20 kg

    Mass

  • 4000m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 1800

    Activation Cost

  • 19000

    Optimal Range

  • 12000

    Activation Time / Duration

  • 980

    Armor Hitpoints Repaired

  • 1

    Tech Level

  • 8

    Meta Level

  • -15

    Overload Duration Bonus

  • 2

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 5100

    Effectiveness Falloff

  • z 24 200 788.00

    Base Price

  • blueprint
  • Dark Blood Capital Remote Armor Repairer Blueprint

  • manufacturing
  • base materials
  • 1 774 278

    Tritanium

  • 416 691

    Pyerite

  • 162 467

    Mexallon

  • 26 658

    Isogen

  • 8 028

    Nocxium

  • 2 556

    Zydrine

  • 1 140

    Megacyte

  • reprocessing
  • material/mineral
  • 1 774 278

    Tritanium

  • 416 691

    Pyerite

  • 162 467

    Mexallon

  • 26 658

    Isogen

  • 8 028

    Nocxium

  • 2 556

    Zydrine

  • 1 140

    Megacyte

  • other
  • 1

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 0.01

    Heat Absorbtion Rate Modifier

  • 4

    Meta Group Id