‘Jormungandr’ Explosive Reaper

While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and will be unable to dock, activate your jump drive or cloaking device until the module cycle completes.

  • fitting
  • 100000

    Powergrid Usage

  • 100

    Cpu Usage

  • structure
  • 100 kg

    Mass

  • 8000m³ packaged

    Volume

  • 99999

    Structure Hitpoints

  • targeting
  • 3500

    Signature Radius

  • miscellaneous
  • 31000

    Activation Cost

  • -100

    Maximum Velocity Bonus

  • 150000

    Optimal Range

  • 300000

    Activation Time / Duration

  • 100000

    Explosive Damage

  • 1

    Tech Level

  • 17889

    Consumption Type

  • 50000

    Consumption Quantity

  • 1

    Cannot Auto Repeat

  • 1

    Banned In Empire Space

  • 300

    Jump Delay Duration

  • 23773

    Can Be Fitted To

  • 1

    Max Modules Of This Group Allowed

  • 10000

    Warm-Up Neutralization Radius

  • 31000

    Warm-Up Neutralization Amount

  • 20000

    Warm-Up Neutralization Signature Radius

  • 10000

    Warm-Up Duration

  • 5000

    Beam Radius

  • 10000

    Beam Duration

  • 1000

    Beam Damage Cycle

  • 1

    Disallow Docking

  • 30000

    Immobility Duration

  • 2

    Shape Of Superweapon Effect

  • z 240 947 786.00

    Base Price

  • blueprint
  • ‘Jormungandr’ Explosive Reaper Blueprint

  • manufacturing
  • base materials
  • 1 650 078

    Tritanium

  • 1 360 078

    Pyerite

  • 494 711

    Mexallon

  • 280 503

    Isogen

  • 340 313

    Nocxium

  • 40 521

    Zydrine

  • 52 250

    Megacyte

  • reprocessing
  • material/mineral
  • 1 650 078

    Tritanium

  • 1 360 078

    Pyerite

  • 494 711

    Mexallon

  • 280 503

    Isogen

  • 340 313

    Nocxium

  • 40 521

    Zydrine

  • 52 250

    Megacyte

  • other
  • 0

    Em Damage

  • 0

    Kinetic Damage

  • 0

    Thermal Damage

  • 1

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 0

    Meta Level

  • 0

    Module Reactivation Delay

  • 1

    Max Group Active

  • 100

    Siege Mode Warp Status

  • 1

    Disallow Early Deactivation

  • 1

    Max Group Online

  • 0

    Can Cloak

  • 2

    Is Point Targeted

  • 0

    Doomsday No Jump Or Cloak Duration

  • 1

    Doomsday Range Is Fixed