‘Guillotine’ Thermal Reaper

Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and will be unable to dock, activate your jump drive or cloaking device until the module cycle completes.

  • fitting
  • 100000

    Powergrid Usage

  • 100

    Cpu Usage

  • structure
  • 100 kg

    Mass

  • 8000m³ packaged

    Volume

  • 99999

    Structure Hitpoints

  • targeting
  • 3500

    Signature Radius

  • miscellaneous
  • 33750

    Activation Cost

  • -100

    Maximum Velocity Bonus

  • 150000

    Optimal Range

  • 300000

    Activation Time / Duration

  • 100000

    Thermal Damage

  • 1

    Tech Level

  • 17887

    Consumption Type

  • 50000

    Consumption Quantity

  • 1

    Cannot Auto Repeat

  • 1

    Banned In Empire Space

  • 300

    Jump Delay Duration

  • 671

    Can Be Fitted To

  • 1

    Max Modules Of This Group Allowed

  • 10000

    Warm-Up Neutralization Radius

  • 33750

    Warm-Up Neutralization Amount

  • 20000

    Warm-Up Neutralization Signature Radius

  • 10000

    Warm-Up Duration

  • 5000

    Beam Radius

  • 10000

    Beam Duration

  • 1000

    Beam Damage Cycle

  • 1

    Disallow Docking

  • 30000

    Immobility Duration

  • 2

    Shape Of Superweapon Effect

  • z 240 947 786.00

    Base Price

  • blueprint
  • ‘Guillotine’ Thermal Reaper Blueprint

  • manufacturing
  • base materials
  • 1 779 600

    Tritanium

  • 1 370 079

    Pyerite

  • 501 535

    Mexallon

  • 274 372

    Isogen

  • 325 361

    Nocxium

  • 40 313

    Zydrine

  • 45 502

    Megacyte

  • reprocessing
  • material/mineral
  • 1 779 600

    Tritanium

  • 1 370 079

    Pyerite

  • 501 535

    Mexallon

  • 274 372

    Isogen

  • 325 361

    Nocxium

  • 40 313

    Zydrine

  • 45 502

    Megacyte

  • other
  • 0

    Em Damage

  • 0

    Explosive Damage

  • 0

    Kinetic Damage

  • 1

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 0

    Meta Level

  • 0

    Module Reactivation Delay

  • 1

    Max Group Active

  • 100

    Siege Mode Warp Status

  • 1

    Disallow Early Deactivation

  • 1

    Max Group Online

  • 0

    Can Cloak

  • 2

    Is Point Targeted

  • 0

    Doomsday No Jump Or Cloak Duration

  • 1

    Doomsday Range Is Fixed