Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and will be unable to dock, activate your jump drive or cloaking device until the module cycle completes.
Powergrid Usage
Cpu Usage
Mass
Volume
Structure Hitpoints
Signature Radius
Activation Cost
Maximum Velocity Bonus
Optimal Range
Activation Time / Duration
Kinetic Damage
Tech Level
Consumption Type
Consumption Quantity
Cannot Auto Repeat
Banned In Empire Space
Jump Delay Duration
Can Be Fitted To
Max Modules Of This Group Allowed
Warm-Up Neutralization Radius
Warm-Up Neutralization Amount
Warm-Up Neutralization Signature Radius
Warm-Up Duration
Beam Radius
Beam Duration
Beam Damage Cycle
Disallow Docking
Immobility Duration
Shape Of Superweapon Effect
Base Price
Em Damage
Explosive Damage
Thermal Damage
Required Skill 1Level
Required Skill 2Level
Meta Level
Module Reactivation Delay
Max Group Active
Siege Mode Warp Status
Disallow Early Deactivation
Max Group Online
Can Cloak
Is Point Targeted
Doomsday No Jump Or Cloak Duration
Doomsday Range Is Fixed