‘Cold Wind’ Kinetic Reaper

Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and will be unable to dock, activate your jump drive or cloaking device until the module cycle completes.

  • fitting
  • 100000

    Powergrid Usage

  • 100

    Cpu Usage

  • structure
  • 100 kg

    Mass

  • 8000m³ packaged

    Volume

  • 99999

    Structure Hitpoints

  • targeting
  • 3500

    Signature Radius

  • miscellaneous
  • 32500

    Activation Cost

  • -100

    Maximum Velocity Bonus

  • 150000

    Optimal Range

  • 300000

    Activation Time / Duration

  • 100000

    Kinetic Damage

  • 1

    Tech Level

  • 17888

    Consumption Type

  • 50000

    Consumption Quantity

  • 1

    Cannot Auto Repeat

  • 1

    Banned In Empire Space

  • 300

    Jump Delay Duration

  • 3764

    Can Be Fitted To

  • 1

    Max Modules Of This Group Allowed

  • 10000

    Warm-Up Neutralization Radius

  • 32500

    Warm-Up Neutralization Amount

  • 20000

    Warm-Up Neutralization Signature Radius

  • 10000

    Warm-Up Duration

  • 5000

    Beam Radius

  • 10000

    Beam Duration

  • 1000

    Beam Damage Cycle

  • 1

    Disallow Docking

  • 30000

    Immobility Duration

  • 2

    Shape Of Superweapon Effect

  • z 240 947 786.00

    Base Price

  • blueprint
  • ‘Cold Wind’ Kinetic Reaper Blueprint

  • manufacturing
  • base materials
  • 1 870 088

    Tritanium

  • 1 188 818

    Pyerite

  • 459 131

    Mexallon

  • 281 014

    Isogen

  • 334 137

    Nocxium

  • 42 474

    Zydrine

  • 48 231

    Megacyte

  • reprocessing
  • material/mineral
  • 1 870 088

    Tritanium

  • 1 188 818

    Pyerite

  • 459 131

    Mexallon

  • 281 014

    Isogen

  • 334 137

    Nocxium

  • 42 474

    Zydrine

  • 48 231

    Megacyte

  • other
  • 0

    Em Damage

  • 0

    Explosive Damage

  • 0

    Thermal Damage

  • 1

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 0

    Meta Level

  • 0

    Module Reactivation Delay

  • 1

    Max Group Active

  • 100

    Siege Mode Warp Status

  • 1

    Disallow Early Deactivation

  • 1

    Max Group Online

  • 0

    Can Cloak

  • 2

    Is Point Targeted

  • 0

    Doomsday No Jump Or Cloak Duration

  • 1

    Doomsday Range Is Fixed