‘Iron Pike’ Kinetic Lance

The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and will be unable to dock, activate your jump drive or cloaking device until the module cycle completes.

  • fitting
  • 100000

    Powergrid Usage

  • 100

    Cpu Usage

  • structure
  • 100 kg

    Mass

  • 8000m³ packaged

    Volume

  • 99999

    Structure Hitpoints

  • targeting
  • 5000

    Signature Radius

  • miscellaneous
  • 32500

    Activation Cost

  • -100

    Maximum Velocity Bonus

  • 200000

    Optimal Range

  • 300000

    Activation Time / Duration

  • 50000

    Kinetic Damage

  • 1

    Tech Level

  • 17888

    Consumption Type

  • 50000

    Consumption Quantity

  • 1

    Cannot Auto Repeat

  • 1

    Banned In Empire Space

  • 300

    Jump Delay Duration

  • 3764

    Can Be Fitted To

  • 1

    Max Modules Of This Group Allowed

  • 10000

    Warm-Up Neutralization Radius

  • 32500

    Warm-Up Neutralization Amount

  • 20000

    Warm-Up Neutralization Signature Radius

  • 15000

    Warm-Up Duration

  • 2500

    Beam Radius

  • 15000

    Beam Duration

  • 1000

    Beam Damage Cycle

  • 1

    Disallow Docking

  • 30000

    Immobility Duration

  • 1

    Shape Of Superweapon Effect

  • z 240 947 786.00

    Base Price

  • blueprint
  • ‘Iron Pike’ Kinetic Lance Blueprint

  • manufacturing
  • base materials
  • 1 809 763

    Tritanium

  • 1 323 826

    Pyerite

  • 440 610

    Mexallon

  • 274 116

    Isogen

  • 335 112

    Nocxium

  • 42 931

    Zydrine

  • 46 295

    Megacyte

  • reprocessing
  • material/mineral
  • 1 809 763

    Tritanium

  • 1 323 826

    Pyerite

  • 440 610

    Mexallon

  • 274 116

    Isogen

  • 335 112

    Nocxium

  • 42 931

    Zydrine

  • 46 295

    Megacyte

  • other
  • 0

    Em Damage

  • 0

    Explosive Damage

  • 0

    Thermal Damage

  • 1

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 0

    Meta Level

  • 0

    Module Reactivation Delay

  • 1

    Max Group Active

  • 100

    Siege Mode Warp Status

  • 1

    Disallow Early Deactivation

  • 1

    Max Group Online

  • 0

    Can Cloak

  • 1

    Is Point Targeted

  • 0

    Doomsday No Jump Or Cloak Duration

  • 1

    Doomsday Range Is Fixed