 
                        The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and will be unable to dock, activate your jump drive or cloaking device until the module cycle completes.
 100000
                        100000
                        Powergrid Usage
 100
                        100
                        Cpu Usage
 100 kg
                        100 kg
                        Mass
 8000m³ packaged
                        8000m³ packaged
                        Volume
 99999
                        99999
                        Structure Hitpoints
 5000
                        5000
                        Signature Radius
 32500
                        32500
                        Activation Cost
 -100
                        -100
                        Maximum Velocity Bonus
 200000
                        200000
                        Optimal Range
 300000
                        300000
                        Activation Time / Duration
 50000
                        50000
                        Kinetic Damage
 1
                        1
                        Tech Level
 17888
                        17888
                        Consumption Type
 50000
                        50000
                        Consumption Quantity
 1
                        1
                        Cannot Auto Repeat
 1
                        1
                        Banned In Empire Space
 300
                        300
                        Jump Delay Duration
 3764
                        3764
                        Can Be Fitted To
 1
                        1
                        Max Modules Of This Group Allowed
 10000
                        10000
                        Warm-Up Neutralization Radius
 32500
                        32500
                        Warm-Up Neutralization Amount
 20000
                        20000
                        Warm-Up Neutralization Signature Radius
 15000
                        15000
                        Warm-Up Duration
 2500
                        2500
                        Beam Radius
 15000
                        15000
                        Beam Duration
 1000
                        1000
                        Beam Damage Cycle
 1
                        1
                        Disallow Docking
 30000
                        30000
                        Immobility Duration
 1
                        1
                        Shape Of Superweapon Effect
 z 240 947 786.00
                        z 240 947 786.00
                        Base Price
 1 809 763
                            1 809 763
                            
                         1 323 826
                            1 323 826
                            
                         440 610
                            440 610
                            
                         274 116
                            274 116
                            
                         335 112
                            335 112
                            
                         42 931
                            42 931
                            
                         46 295
                            46 295
                            
                         0
                        0
                        Em Damage
 0
                        0
                        Explosive Damage
 0
                        0
                        Thermal Damage
 1
                        1
                        Required Skill 1Level
 1
                        1
                        Required Skill 2Level
 0
                        0
                        Meta Level
 0
                        0
                        Module Reactivation Delay
 1
                        1
                        Max Group Active
 100
                        100
                        Siege Mode Warp Status
 1
                        1
                        Disallow Early Deactivation
 1
                        1
                        Max Group Online
 0
                        0
                        Can Cloak
 1
                        1
                        Is Point Targeted
 0
                        0
                        Doomsday No Jump Or Cloak Duration
 1
                        1
                        Doomsday Range Is Fixed