‘Divine Harvest’ Electromagnetic Reaper

The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and will be unable to dock, activate your jump drive or cloaking device until the module cycle completes.

  • fitting
  • 100000

    Powergrid Usage

  • 100

    Cpu Usage

  • structure
  • 100 kg

    Mass

  • 8000m³ packaged

    Volume

  • 99999

    Structure Hitpoints

  • targeting
  • 3500

    Signature Radius

  • miscellaneous
  • 35000

    Activation Cost

  • -100

    Maximum Velocity Bonus

  • 150000

    Optimal Range

  • 300000

    Activation Time / Duration

  • 100000

    Em Damage

  • 1

    Tech Level

  • 16274

    Consumption Type

  • 50000

    Consumption Quantity

  • 1

    Cannot Auto Repeat

  • 1

    Banned In Empire Space

  • 300

    Jump Delay Duration

  • 11567

    Can Be Fitted To

  • 1

    Max Modules Of This Group Allowed

  • 10000

    Warm-Up Neutralization Radius

  • 35000

    Warm-Up Neutralization Amount

  • 20000

    Warm-Up Neutralization Signature Radius

  • 10000

    Warm-Up Duration

  • 5000

    Beam Radius

  • 10000

    Beam Duration

  • 1000

    Beam Damage Cycle

  • 1

    Disallow Docking

  • 30000

    Immobility Duration

  • 2

    Shape Of Superweapon Effect

  • z 240 947 786.00

    Base Price

  • blueprint
  • ‘Divine Harvest’ Electromagnetic Reaper Blueprint

  • manufacturing
  • base materials
  • 1 807 988

    Tritanium

  • 1 275 073

    Pyerite

  • 441 584

    Mexallon

  • 268 751

    Isogen

  • 343 563

    Nocxium

  • 45 633

    Zydrine

  • 49 719

    Megacyte

  • reprocessing
  • material/mineral
  • 1 807 988

    Tritanium

  • 1 275 073

    Pyerite

  • 441 584

    Mexallon

  • 268 751

    Isogen

  • 343 563

    Nocxium

  • 45 633

    Zydrine

  • 49 719

    Megacyte

  • other
  • 0

    Explosive Damage

  • 0

    Kinetic Damage

  • 0

    Thermal Damage

  • 1

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 0

    Meta Level

  • 0

    Module Reactivation Delay

  • 1

    Max Group Active

  • 100

    Siege Mode Warp Status

  • 1

    Disallow Early Deactivation

  • 1

    Max Group Online

  • 0

    Can Cloak

  • 2

    Is Point Targeted

  • 0

    Doomsday No Jump Or Cloak Duration

  • 1

    Doomsday Range Is Fixed