The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and will be unable to dock, activate your jump drive or cloaking device until the module cycle completes.
Powergrid Usage
Cpu Usage
Mass
Volume
Structure Hitpoints
Signature Radius
Activation Cost
Maximum Velocity Bonus
Optimal Range
Activation Time / Duration
Em Damage
Tech Level
Consumption Type
Consumption Quantity
Cannot Auto Repeat
Banned In Empire Space
Jump Delay Duration
Can Be Fitted To
Max Modules Of This Group Allowed
Warm-Up Neutralization Radius
Warm-Up Neutralization Amount
Warm-Up Neutralization Signature Radius
Warm-Up Duration
Beam Radius
Beam Duration
Beam Damage Cycle
Disallow Docking
Immobility Duration
Shape Of Superweapon Effect
Base Price
Explosive Damage
Kinetic Damage
Thermal Damage
Required Skill 1Level
Required Skill 2Level
Meta Level
Module Reactivation Delay
Max Group Active
Siege Mode Warp Status
Disallow Early Deactivation
Max Group Online
Can Cloak
Is Point Targeted
Doomsday No Jump Or Cloak Duration
Doomsday Range Is Fixed