While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and will be unable to dock, activate your jump drive or cloaking device until the module cycle completes.
Powergrid Usage
Cpu Usage
Mass
Volume
Structure Hitpoints
Signature Radius
Activation Cost
Maximum Velocity Bonus
Optimal Range
Activation Time / Duration
Em Damage
Tech Level
Consumption Type
Consumption Quantity
Cannot Auto Repeat
Banned In Empire Space
Jump Delay Duration
Can Be Fitted To
Max Modules Of This Group Allowed
Warm-Up Neutralization Radius
Warm-Up Neutralization Amount
Warm-Up Neutralization Signature Radius
Warm-Up Duration
Beam Radius
Beam Duration
Beam Damage Cycle
Disallow Docking
Immobility Duration
Shape Of Superweapon Effect
Base Price
Explosive Damage
Kinetic Damage
Thermal Damage
Required Skill 1Level
Required Skill 2Level
Meta Level
Module Reactivation Delay
Max Group Active
Siege Mode Warp Status
Disallow Early Deactivation
Max Group Online
Can Cloak
Is Point Targeted
Doomsday No Jump Or Cloak Duration
Doomsday Range Is Fixed