Guidance Disruptor I

Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

  • fitting
  • 1

    Powergrid Usage

  • 40

    Cpu Usage

  • structure
  • 1 m³

    Capacity

  • 5m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 15

    Activation Cost

  • 40000

    Optimal Range

  • 10000

    Activation Time / Duration

  • Small

    Charge Size

  • 1

    Tech Level

  • -8

    Missile Velocity Bonus

  • -8

    Flight Time Bonus

  • 1569

    Used With (Charge Group)

  • -10

    Explosion Velocity Bonus

  • 10

    Explosion Radius Bonus

  • 3.4

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 20

    Overload Effectiveness Bonus

  • 20000

    Effectiveness Falloff

  • z 14 828.00

    Base Price

  • blueprint
  • Guidance Disruptor I Blueprint

  • manufacturing
  • base materials
  • 322

    Tritanium

  • 69

    Pyerite

  • 166

    Mexallon

  • 1

    Isogen

  • 1

    Megacyte

  • reprocessing
  • material/mineral
  • 322

    Tritanium

  • 69

    Pyerite

  • 166

    Mexallon

  • 1

    Isogen

  • 1

    Megacyte

  • other
  • 1

    Required Skill 1Level

  • 0

    Meta Level

  • 0.01

    Heat Absorbtion Rate Modifier